Breaking Down Barriers: Enhancing Inclusivity in the Games Industry

The games industry has made significant strides in representation over the past decade, yet challenges persist for underrepresented groups. According to the 2022 UK Games Industry Census, the industry remains predominantly young, white, and male, despite 24% of the workforce identifying as LGBTQ+ and 23% as neurodiverse. A GamesIndustry.biz Academy panel at EGX 2023 highlighted the varied pathways into the industry and the need for companies to consider the commonalities between different lived experiences to create a more diverse and inclusive workforce. Panellists offered concrete advice, including gaining experience in any job to develop a sense of what constitutes a good or bad workplace, being aware of one's own privileges and barriers, and using privilege to open up opportunities for underrepresented individuals. Employers must also take practical steps, such as loosening requirements for experience and qualifications, providing robust processes for accessible and inclusive hiring, and fostering a culture that values diversity and promotes healthy conflict. Retention of underrepresented groups is also crucial, with employers needing to understand the external pressures that can wear individuals down and provide support to help them stay in the industry.