Unveiling the Revamped Frostbite Engine: EA's Strategy Behind the Public-Facing Brand
Electronic Arts has introduced a new logo for its Frostbite game development engine, marking the first update in nearly a decade. In an interview, Frostbite GM Tim Cowan discussed the reasoning behind the engine's public-facing brand, citing its unique capabilities and the value it brings to gamers and developers alike. According to Cowan, Frostbite has a long history of being a public brand, and its technology plays a significant role in shaping the gaming experience. The engine's public presence also serves as a recruiting tool, attracting developers who want to work with a platform focused on game development. Cowan emphasized the benefits of an internal engine, allowing EA to tailor it to their specific needs and move quickly without external constraints. Although EA initially aimed to use Frostbite for all its games, the company has since adopted a more flexible approach, acknowledging that different games require different tools and technologies. As a result, Frostbite is still widely used within the company, but developers now have the freedom to choose the best engine for their projects, whether it's Frostbite, another internal engine, or a third-party option like Unreal or Unity.