10 Years Since PS4 and Xbox One Launches Exceeded Expectations Despite Underwhelming Games Lineup
The gaming industry is known for its fast-paced nature, with a constant focus on what's next. However, looking back at the past can provide valuable insights. In this monthly feature, we revisit significant events in gaming history, this time focusing on the launches of the PS4 and Xbox One 10 years ago. The console market was considered to be on the decline due to the rise of mobile gaming and the prolonged lifespan of the previous generation of consoles. The Xbox 360 and PlayStation 3 generation was the longest in the industry's history, with the Xbox 360 being eight years old when the Xbox One was released. The PS3 remained the flagship console for seven years until the PS4 launch. The industry had never seen a console cycle last this long, and it was expected that interest would wane towards the end. The Wii U's unimpressive debut the previous year added to the concerns. However, the PS4 and Xbox One launches generated significant excitement, despite lacking impressive launch games. The PS4 was released on November 15 in North America, with hundreds of people waiting in line at various stores. The Xbox One launch followed a week later, with shorter lines but with the presence of celebrities. The Xbox One launch was marred by controversy, with the company distancing itself from an influencer who had a history of harassment. The launch games for both consoles were underwhelming, with the PS4's standout title being the downloadable game Resogun. The Xbox One's exclusives, such as Ryse: Son of Rome and Forza Motorsport 5, received mixed reviews. Despite the lackluster launch games, both consoles sold over 1 million units in their first 24 hours. The launches marked a significant shift in the industry, with digital distribution becoming a standard option. The simultaneous launch policy of the new systems meant that digital distribution would account for a significant portion of the money spent on PS4 and Xbox One software. The industry has since seen a decline in physical game sales, with many publishers reporting significant revenue from digital channels. The shift to digital distribution has also led to changes in the way games are marketed and sold, with a greater emphasis on online stores and streaming services. As the industry continues to evolve, it will be interesting to see how the console market adapts to these changes. Other notable events from 10 years ago include John Carmack leaving id Software to focus on Oculus VR, and the closure of Blockbuster Video's US retail stores. The past decade has seen significant changes in the gaming industry, and it will be exciting to see what the future holds.