Get Ready for Australia Games Week on GamesIndustry.biz

GamesIndustry.biz is set to launch Australia Games Week, a comprehensive series of articles and discussions shedding light on the nation's flourishing gaming industry. Following our recent visit to Melbourne International Games Week, we had the opportunity to engage with a diverse range of developers, trade organizations, and funding bodies to discuss the market's growth trajectory and future prospects. After experiencing a significant decline in the wake of the 2008 recession, Australia's games industry has rebounded, with the sector more than doubling in size over the past six years. Commencing on Monday, November 13, our five-day coverage will delve into the Australian games industry, featuring insights from developers and trade bodies on the potential implications of the DGTO and other recent funding initiatives, as well as challenges related to recruitment, the expanding AAA sector, and more. We will also be sharing conversations with prominent studios, including PlaySide Studios, the recipient of the Studio of the Year award at the Australian Game Developer Awards, indie publisher Fellow Traveller, Stray Gods creator Summerfall, Unpacking developer Witch Beam, Armello dev League of Geeks, First Peoples-led studio Guck, and others. As each article goes live, we will add links below, or you can access them all via the 'Australia Games Week' tag. - The resurgence of the Australian games industry towards a thriving ecosystem - Key statistics on the Australian games industry - PlaySide discusses the growth of Dumb Ways To Die: "We've surpassed Pokémon on TikTok" - Summerfall Studios on their journey after Stray Gods - League of Geeks: "This is a critical time for a studio of our size" - Prideful Sloth on creating 'games with heart' - Why Witch Beam is maintaining a small team despite Unpacking's massive success - Fellow Traveller: "Starting a publisher is easier than sustaining one"