During the first half of 2026, CD Projekt Red posted revenue of $116.5 million (approximately 435 million PLN), marking a 23 percent increase compared with the same period a year earlier. The company’s bottom line also improved dramatically, with net profit climbing 37 percent to $66.7 million (about 249 million PLN). This strong performance translated into a net profit margin of 57.2 percent, underscoring the studio’s growing efficiency and the continued commercial appeal of its flagship properties. A central element of CD Projekt Red’s strategy for the next three years is a comprehensive rollout plan for The Witcher franchise.
The cornerstone of this plan is the launch of The Witcher 3: Wild Hunt – Remastered, scheduled for September 29. The updated edition will be available on PC, PlayStation 5, Xbox Series X|S, and, for the first time, natively on the upcoming Nintendo Switch 2 hardware.
Existing owners of the original game will receive the remaster at no additional cost, and the release will bundle both of the previously released expansions, offering a complete experience in a single package. In addition to the console and PC releases, CD Projekt Red has entered a partnership with Blizzard Entertainment. Through this collaboration, the remastered version of The Witcher 3 as well as the forthcoming expansion titled Songs of the Past will be distributed via Blizzard’s Battle.net platform, extending the game’s reach to a broader audience of PC gamers who rely on Blizzard’s storefront for their purchases.
The commercial success of The Witcher series continues to be a major driver of the company’s earnings. To date, The Witcher 3: Wild Hunt has sold more than 65 million copies worldwide. When combined with sales of the earlier titles in the series, the franchise as a whole has now surpassed the 90 million‑unit milestone, a testament to the series’ enduring popularity and the strength of its narrative and gameplay design.
The other pillar of CD Projekt Red’s portfolio, Cyberpunk 2077, has also shown robust sales figures. The title has crossed the 40 million‑copy threshold, and its major expansion, Phantom Liberty, has moved 15 million units in under three years since its release.
The Cyberpunk brand has further expanded beyond the core game, appearing as in‑game content within other popular titles such as Wuthering Waves and Apex Legends during the current year. Moreover, a Cyberpunk‑themed trading‑card game launched on Kickstarter and quickly became the platform’s most‑funded project, highlighting the franchise’s cross‑media appeal.
Looking ahead, CD Projekt Red is set to deepen its presence in the streaming market. A sequel to the animated series Cyberpunk: Edgerunners, co‑produced with Studio Trigger, is slated to debut on Netflix on October 20. CFO Piotr Nielubowicz emphasized that licensing revenue is becoming an increasingly important component of the company’s financial mix, complementing the continued sales momentum of both The Witcher and Cyberpunk franchises.
Earlier in the year, the company announced the third expansion for the 2015 release of The Witcher 3, signaling ongoing support for the title even a decade after its initial launch. In the same announcement, CD Projekt Red disclosed a modest 6 percent rise in overall revenue for the first quarter, reaching $52.5 million (191 million PLN). This incremental growth helped set the stage for the stronger second‑half performance that followed. In June, the parent company CD Projekt revealed a rebranding decision, officially changing its name to CD Projekt Red.
This move aligns the corporate identity more closely with its most recognizable development studio and underscores the brand’s focus on high‑quality, narrative‑driven games. Overall, the combination of a solid remaster launch schedule, strategic partnerships with industry giants like Blizzard, expanding licensing opportunities, and sustained sales of legacy titles has positioned CD Projekt Red for continued financial health. The company’s ability to monetize its intellectual property across multiple channels—ranging from console releases and PC platforms to streaming services and collectible card games—demonstrates a diversified revenue model that mitigates risk and capitalizes on the growing demand for immersive, story‑rich experiences. As the 2026 fiscal year progresses, analysts will be watching closely to see how these initiatives translate into further profit growth and whether the upcoming releases can maintain the momentum that has already propelled the firm to a 57.2 percent net profit margin.