Unity Revises Runtime Fee Policy Amid Backlash
According to a recent report, Unity has shared details of its revised Runtime Fee policy with employees, following significant criticism from the game development community. The proposed changes include capping the fee at 4% of revenue exceeding $1 million and abandoning the use of proprietary technology to track installations in favor of self-reporting. Unity CEO John Riccitiello acknowledged that the initial rollout of the policy was poorly handled, but emphasized that the underlying business model transformation was always likely to be contentious. The company had previously announced plans to introduce the Runtime Fee in January, but faced widespread backlash and criticism over the lack of clarity regarding its implementation. In response, Unity has issued an apology for the confusion and distress caused, and has pledged to announce further changes to the policy in the coming days.