Unity Faces Backlash Over Proposed Runtime Fee
The latest Microcast features James Batchelor and Brendan Sinclair exploring the fallout from Unity's planned Runtime Fee. With the industry awaiting a revised plan to charge developers per game install after exceeding certain thresholds, the discussion focuses on alternative approaches Unity could have taken to announce and implement the fee. The conversation also delves into the impact on developers' trust and the industry's dependence on a limited number of engine providers. The episode can be streamed below, downloaded directly, or subscribed to via various podcast platforms, including Spotify, iTunes, and Google Play, with music by Thomas Marchant.