This holiday season, Save the Children is set to roll out its very first gaming‑centric and livestream‑driven fundraising campaign, aptly titled Save Point. The initiative, slated for December 5‑6, 2026, merges the excitement of video games with the power of online community support to generate vital resources for children in need.

Fiona Baxter, the organization’s senior fundraising manager, shared with GamesIndustry.biz that the concept for Save Point emerged from a broader ambition to deepen the charity’s connection with the gaming world. “We wanted a way to reach gamers not just as donors but as active participants,” Baxter explained. “Many people can’t commit to running a marathon or climbing a mountain, but a gaming marathon is far more inclusive and allows a different kind of supporter to make a tangible impact.” To bring the event to life, Save the Children has teamed up with popular content creator and streamer TheKapFantastic, who earlier in the year helped the charity raise more than £5,000 through his own channel.

This partnership underscores the organization’s strategy of leveraging established gaming personalities to amplify its message and broaden its donor base. Baxter emphasized that the charity’s vision extends beyond the two‑day fundraiser. “Our goal is to cultivate lasting relationships with gamers and streamers,” she said. “If we can introduce more people in this community to the work we do and why it matters, we’ll have created a new cohort of advocates who will continue to champion our cause long after the event ends.” She added that success will be measured not only by the amount raised but also by the number of new supporters who decide to “game for us again” based on their experience.

Because Save Point is a first‑time venture for Save the Children, Baxter highlighted the learning potential inherent in the project. “The feedback we gather will be priceless,” she noted. “It will help us refine our approach and scale up future gaming‑focused fundraisers, making each successive event bigger and more effective.” In her remarks, Baxter described gamers and streamers as the “unsung heroes of fundraising,” pointing out that the gaming sector is pioneering a novel, innovative standard for charitable support.

She observed that gamers share a deep appreciation for narrative, imagination, and immersive worlds, and that channeling that passion into real‑world impact demonstrates the community’s considerable influence. Save Point forms a key component of Save the Children’s broader campaign, “The One Delivery That Matters,” which launches in November 2026. The campaign seeks to shift public attention from traditional holiday gifts to the essential supplies that many children will desperately need this Christmas—food, medicine, warm clothing, and safe shelter.

Baxter illustrated this point by drawing a parallel between the convenience of online shopping and the urgent needs of vulnerable children: “Anything you can order with a tap of a screen can be delivered to your door, but for millions of children this season, it isn’t toys they’re waiting for—it’s life‑saving deliveries that protect their childhoods.” Participants interested in joining Save Point can sign up through the event’s registration page, where they will receive guidance on setting up their own fundraising livestreams. The charity encourages a wide range of involvement, from solo streamers playing their favorite titles to larger teams organizing marathon gaming sessions, all with the shared aim of raising awareness and funds. The initiative also reflects a growing trend where nonprofit organizations recognize the potential of digital entertainment platforms as powerful outreach tools. By aligning with the values of the gaming community—storytelling, creativity, and collective experience—Save the Children hopes to transform casual play into a catalyst for social change.

This approach not only diversifies the charity’s fundraising portfolio but also taps into a demographic that is increasingly influential in shaping cultural and charitable landscapes. In summary, Save Point represents an innovative fusion of philanthropy and gaming culture.

Through strategic partnerships, a focus on accessibility, and a commitment to learning and growth, Save the Children aims to set a new benchmark for how charities can engage with the digital age. The event promises to deliver critical resources to children in need while showcasing the remarkable capacity of gamers to drive positive, lasting impact.