During the first six months of 2026, CD Projekt Red posted revenues of $116.5 million (equivalent to 435 million złoty), representing a 23 percent rise compared with the same period a year earlier. The company’s bottom line also improved dramatically, with net earnings climbing 37 percent to $66.7 million (about 249 million złoty).

This translated into a net profit margin of 57.2 percent, underscoring the firm’s strong financial health. Looking ahead, CD Projekt Red outlined an ambitious three‑year roadmap for its flagship Witcher franchise. The centerpiece of the plan is a fully remastered edition of The Witcher 3: Wild Hunt, scheduled to launch on 29 September.

The updated version will be available on PC, PlayStation 5, Xbox Series X|S, and, for the first time, will run natively on the upcoming Switch 2 hardware. Existing owners of the original game will receive the remaster at no extra cost, and the release will bundle both of the original expansions, offering a comprehensive experience for newcomers and veterans alike.

In addition to the console and PC rollout, CD Projekt Red announced a strategic partnership with Blizzard Entertainment. Through this collaboration, the remastered Witcher 3 and the forthcoming expansion titled "Songs of the Past" will be distributed via Blizzard’s Battle.net platform, expanding the game’s reach to a broader audience of online gamers. The Witcher 3 continues to be a commercial juggernaut.

To date, it has sold more than 65 million copies worldwide, and the broader Witcher series—encompassing the earlier titles and spin‑offs—has collectively topped 90 million units. These figures highlight the enduring popularity of Geralt’s saga and the franchise’s capacity to attract new players years after its initial release. Meanwhile, CD Projekt Red’s other flagship property, Cyberpunk 2077, has also achieved significant milestones. The base game has now crossed the 40 million‑copy threshold, while its major expansion, Phantom Liberty, has moved 15 million units in under three years.

The Cyberpunk universe has been further amplified this year through cross‑promotional appearances in other popular titles such as Wuthering Waves and Apex Legends. Moreover, a Cyberpunk‑themed trading‑card game launched on Kickstarter and quickly became the platform’s most‑funded project ever, reflecting strong community enthusiasm for the brand.

On the entertainment front, the animated series Cyberpunk: Edgerunners is returning for a second season, co‑produced once again with Studio Trigger. The new season is slated to debut on Netflix on 20 October, promising to deepen the narrative and attract both fans of the game and newcomers to the cyber‑punk setting. Chief Financial Officer Piotr Nielubowicz emphasized that licensing revenues are playing an increasingly pivotal role in the company’s overall financial picture.

He noted that beyond direct game sales, income from licensing agreements—spanning streaming, merchandise, and cross‑media collaborations—is becoming a core pillar of CD Projekt Red’s growth strategy. Financial performance in the preceding quarter also showed positive momentum. In May, the studio announced the third expansion for the 2015‑released Witcher 3 and reported a modest 6 percent increase in total revenue, reaching $52.5 million (191 million złoty) for the first quarter of the year. This incremental growth set the stage for the stronger second‑half results.

A notable corporate development occurred in June when CD Projekt announced a rebranding of its publishing arm, changing the name from CD Projekt to CD Projekt Red. The rename aligns the publishing identity more closely with the development studio that has become synonymous with high‑quality, narrative‑driven games.

Overall, CD Projekt Red’s financial results and strategic initiatives illustrate a company that is capitalising on the sustained popularity of its flagship franchises while diversifying revenue streams through licensing, cross‑platform releases, and multimedia collaborations. The upcoming Witcher 3 remaster, the Battle.net partnership, and the continuation of Cyberpunk content across games, streaming, and tabletop formats all point to a robust pipeline designed to keep the brand vibrant and profitable well into the future.