Addressing the Tech Skills Shortage in the Video Games Industry

The video games sector is experiencing rapid growth, with projections indicating a global market value of $205 billion by 2025. However, the industry faces a significant challenge: a shortage of skilled tech professionals. Both small and large companies are struggling to attract and retain top talent, as the broader tech ecosystem competes for employees with similar expertise. The video games industry's need for both B2B and B2C activity creates numerous opportunities for employees to build successful careers, but the competition for strong candidates is high. Since the lockdown, the demand for tech talent has surged, but the supply of suitable candidates has not kept pace. The UK Chambers of Commerce reports that nearly two-thirds of firms are looking to hire, but eight in ten are finding it difficult to locate skilled or unskilled workers. Similarly, in the US, the Federal Reserve chair notes that the current labor force is 3.5 million workers short of pre-pandemic forecasts, while the Digital Economy and Society Index reveals that 40% of European adults lack basic digital skills. This trend has a direct impact on the games industry, as other brands are luring games professionals into non-gaming tech roles, further shrinking the existing pool of potential employees. To address these challenges, developers must invest in education and skills development at an early age, supporting initiatives that encourage people to pursue careers in tech and game development. By working with schools and universities, developers can help create a solid entry-level workforce for the future. On the recruitment front, having a broader perspective on the sector is essential. Reviewing the required skillsets and investigating different academic backgrounds can provide a wider pool of candidates. Training must be a priority, with junior staff receiving fundamental training and experienced employees offered development opportunities. Establishing a positive culture and supportive environment will bolster learning and development opportunities, with mentorship programs and collaboration between developers leading to knowledge sharing and better games. However, training and mentoring are not enough; companies must work harder to create a more diverse workforce. In the UK, for example, the majority of the workforce is 'White British,' indicating a need for greater effort to establish a more inclusive workspace. A more comprehensive and diverse workforce will help create games that appeal to wider audiences. While quotas are sometimes suggested, an insight-led approach can ensure that studios understand how to make their business more diverse. Considering factors like work socials and interview tasks can help create a more inclusive environment. Salary will always be a key factor in recruitment, but companies can offer attractive compensation packages, such as profit-sharing programs or remote working options, to draw in top talent. By taking proactive steps to broaden the types of candidates employed and establishing a culture of growth, development, and support, studios can overcome the skills shortage and maintain business continuity.