In 2024 the European video‑game industry posted a combined revenue of €24 billion, supported by more than 6,600 development studios and a workforce that now exceeds 95,000 individuals. These figures come from the European Video Game Industry Insights Report, a joint publication by the European Games Development Association (EGDF) and Video Games Europe (VGA).

The report, which reflects data collected throughout 2024, is the product of a two‑stage compilation process: each of the 28 EGDF member organisations first prepares a national‑level analysis, after which the EGDF aggregates these submissions into a single European overview. While the overall talent pool in Europe appears to have hit a plateau – with the rate of new hires and overall employment growth slowing compared with previous years – the sector’s structural capacity continued to expand.

The number of active studios rose between five and ten percent during the year, indicating that new companies are still entering the market even as existing firms face tighter labour conditions. This modest but steady increase was most evident in countries such as Finland, Italy and the Czech Republic, where employment figures in game development showed slight but consistent gains.

Poland emerged as the continent’s biggest employer in the sector, topping both development and publishing headcounts. Polish studios also led the EU in the number of new titles released, with a total of 450 games launched during the year. The United Kingdom, another major hub, reported a workforce of 28,516 people employed in game‑related roles, underscoring its continued importance as a creative and commercial centre for interactive entertainment. The 2024 edition of the report also marked the first inclusion of two new markets: Bulgaria and Cyprus.

Cyprus, despite its relatively small size, generated €4.3 billion in turnover and was highlighted as the leading revenue hub in the region, outperforming many larger neighbours on a per‑capita basis. Bulgaria, on the other hand, was described as an “important regional hub surrounded by key European game‑industry talent” – a nod to its strategic location near Romania and Türkiye, which together form a dense talent corridor in Eastern Europe. The EGDF’s commentary on the findings paints a nuanced picture. On the one hand, the data demonstrates that, even in the face of economic headwinds, several European nations managed to grow both their revenue streams and the number of operational studios.

This dual‑track growth helped lift the continent’s overall performance metrics, reinforcing Europe’s reputation as a vibrant and resilient gaming ecosystem. On the other hand, the report also flags a series of challenges that are beginning to surface across the sector. Layoffs, corporate consolidations and a general slowdown in hiring have contributed to a stagnation of employment levels, and in a few jurisdictions even a modest decline.

This represents the first recorded dip in employment for the European gaming industry, signalling that the market may be entering a period of consolidation after years of rapid expansion. To put these trends into context, it is useful to consider the broader economic environment. Inflationary pressures, rising energy costs and supply‑chain disruptions have all placed additional strain on developers, especially smaller independent studios that operate with tighter margins.

At the same time, the increasing cost of talent – driven by competition from other tech sectors and the growing popularity of remote work – has made it harder for companies to scale their teams without incurring significant overhead. Despite these headwinds, several positive developments are worth noting. Investment in emerging technologies such as cloud gaming, artificial intelligence for content creation, and immersive experiences (AR/VR) continues to attract capital, offering new growth avenues for European studios.

Moreover, governmental support programmes in countries like France, Germany and the Netherlands – which provide tax incentives, grants and training initiatives – are helping to offset some of the financial pressures and encourage skill development. Another encouraging sign is the rise of cross‑border collaborations. Studios in different EU member states are increasingly partnering on projects, sharing resources, and co‑developing titles that can reach a pan‑European audience.

This collaborative approach not only spreads risk but also leverages the diverse creative strengths found across the continent, from the narrative expertise of Scandinavian developers to the technical prowess of Eastern‑European teams. Looking ahead, industry analysts suggest that the European gaming sector will likely experience a period of measured growth. While the rapid expansion of the early 2020s may be tapering, the foundation built by the 6,600‑plus studios and the 95,000‑strong workforce positions Europe to capitalize on upcoming trends such as the metaverse, blockchain‑based gaming economies, and the continued expansion of mobile gaming markets. In summary, the 2024 European Video Game Industry Insights Report paints a picture of a sector that remains financially robust – €24 billion in turnover is a testament to its commercial viability – while also confronting new structural challenges.

The increase in studio numbers signals ongoing entrepreneurial activity, yet the stagnation in talent growth and isolated employment declines warn of potential bottlenecks. Policymakers, investors and studio leaders will need to work collaboratively to sustain momentum, nurture talent pipelines, and ensure that Europe retains its competitive edge in the global gaming arena.