Reviving a Forgotten Classic: The Story Behind C-Smash VRS

The Sega Dreamcast, a console that pioneered online gaming and was home to iconic titles like Shenmue and Jet Set Radio, also had a lesser-known game called Cosmic Smash. Released only in Japan in 2001, this futuristic squash game is now getting a fully licensed sequel in VR, titled C-Smash VRS. Jörg Tittel, director at RapidEyeMovers, is the driving force behind this project. With a passion for Sega and a vision for innovative gaming experiences, Tittel aims to create a game that embodies the spirit of the Dreamcast era. C-Smash VRS promises to deliver a unique blend of physical and social interaction, with players able to step into the game using PSVR 2 and engage in a futuristic squash-meets-Breakout experience. The game features original music from renowned artists and allows players to dance and interact with each other in a fully immersive environment. Tittel's goal is to make C-Smash VRS the go-to game for VR enthusiasts and to bring back the sense of excitement and discovery that defined the early days of gaming. By self-publishing the game, RapidEyeMovers is taking a bold step towards creating a more direct and meaningful connection with players, free from the constraints of traditional publishing models. With a focus on building a community and fostering a sense of belonging, C-Smash VRS is poised to become a landmark title in the world of VR gaming.