Sony CEO Highlights Cloud Gaming's Technical Challenges
According to Sony Corporation's CEO, Kenichiro Yoshida, cloud technology has the potential to revolutionize the gaming industry, but its implementation is fraught with difficulties and high costs. In a recent interview with the Financial Times, Yoshida discussed the potential of cloud gaming and the various options that PlayStation is exploring. While acknowledging the challenges, Yoshida emphasized the company's willingness to tackle them head-on. The main hurdle, he noted, is latency, which significantly impacts the gaming experience. Additionally, cloud gaming services struggle with cost inefficiencies, as servers often remain idle for most of the day, only to experience a surge in traffic during the evening hours. This issue has reportedly affected Microsoft and Google's now-defunct Stadia service. Yoshida pointed out that Sony has been utilizing this downtime to train its AI agent, GT Sophy, to outperform human players in Gran Turismo. As one of the pioneers in cloud gaming, Sony acquired Gaikai in 2012 and later purchased OnLive's technology. The potential dominance of cloud gaming has also raised questions about Microsoft's proposed acquisition of Activision Blizzard, although Yoshida declined to comment on the matter. Industry analysts have weighed in on the potential disruption that cloud gaming could bring to the industry, a topic that was discussed on the latest GamesIndustry.biz Podcast.