A Decade Ago: The Always-Online Console Debate Raged On

The gaming industry's rapid evolution often leads to a focus on the present and future, but examining the past can provide valuable insights. This monthly feature revisits key events from a decade ago, and this time, it's the controversy surrounding always-online consoles. In 2013, reports emerged that Microsoft's next console would require a constant internet connection, prompting a heated discussion within the industry. The backlash against Electronic Arts' always-online SimCity was still fresh, with the game's launch marred by server issues and player frustration. EA Labels president Frank Gibeau defended the decision, stating that it was a creative choice to create a multiplayer experience. However, SimCity lead designer Stone Librande later revealed that the true motivation was to prevent piracy. The debate around always-online consoles continued, with Microsoft Studios creative director Adam Orth sparking outrage with his comments on the issue. Orth's tweets were met with intense backlash, including harassment and abuse, which he later addressed in a talk at GDC Next. The incident highlighted the growing problem of online harassment in the gaming industry. As the Xbox One's launch approached, Microsoft's plans for online restrictions were met with widespread criticism. The company eventually dropped the restrictions, but not before they had a significant impact on the console's launch and public perception. The episode serves as a reminder that companies must consider consumer attitudes and preferences when making decisions about their products. In hindsight, the always-online console debate was a pivotal moment in the gaming industry's evolution, with many top games now featuring online components and the shift towards digital distribution continuing to shape the market. Despite this, concerns about server shutdowns, piracy, and player ownership remain relevant today.