In July, the video‑game market was largely driven by a wave of remasters and re‑releases, a trend that was clearly reflected in Newzoo’s revenue charts for both PC and console platforms. Leading the pack was *Assassin’s Creed Black Flag Resynced*, which secured the second‑highest revenue position on PC and placed fourth among console titles.
This marked the first time a game from the *Assassin’s Creed* series has been presented as a full‑scale remake, and Newzoo’s senior analyst Mert Şahin highlighted that its performance underscores the enduring financial potential that legacy games can still generate when they are thoughtfully refreshed. Şahin explained that remakes occupy a unique niche: they blend the nostalgic familiarity that long‑time fans cherish with substantive updates—such as modernized graphics, refined gameplay mechanics, and quality‑of‑life improvements—that make the experience accessible and appealing to newcomers. By doing so, developers can tap into two distinct audience segments simultaneously, driving sales from both the established fan base and players who may have missed the original release. The commercial impact of *Black Flag Resynced* was further validated by its placement at number nine on Newzoo’s year‑to‑date Top 20 new‑game revenue list, a notable achievement for a title that is essentially a revitalized version of an older property.
In contrast, *Halo: Campaign Evolved* occupied the twentieth spot on the same list, illustrating the varied performance of different remaster strategies across the industry. While *Black Flag Resynced* demonstrated the benefits of a comprehensive overhaul, July also saw strong results from more straightforward ports. Ubisoft’s *Call of Duty: Black Ops* and *Call of Duty: Black Ops 2* were quietly introduced to PlayStation 4 and PlayStation 5, climbing to sixth and first place respectively in the console revenue rankings.
Şahin noted that these outcomes highlight how even minimal changes—essentially bringing an existing game to newer hardware—can still generate considerable commercial momentum when the underlying brand has a strong following. "These cases illustrate two complementary approaches to leveraging a back‑catalog," Şahin said.
"A deep, resource‑intensive remake can reposition an older title for a modern audience, while a simpler port can reignite interest and drive sales with far less development overhead." Beyond the *Assassin’s Creed* and *Call of Duty* examples, July also featured other notable entries. *Palworld* exited its early‑access phase and entered the PC revenue chart at the fifth position. As a single‑purchase game without microtransactions or paid downloadable content, its earnings were primarily driven by new players discovering the title for the first time. *Palworld* 1.0 also secured the nineteenth spot on Newzoo’s year‑to‑date Top 20 new‑game revenue list, underscoring the market’s appetite for fresh experiences that do not rely on ongoing monetisation schemes.
In the realm of monthly active users (MAU) on consoles, *Grand Theft Auto V* experienced a modest rise, moving up two positions. Newzoo attributed this uptick to heightened curiosity surrounding the upcoming *GTA 6*, fueled by a surge in pre‑order activity and the launch of the new "Kortz Centre Heist" mission within *GTA Online*, which reignited player engagement with the existing title. Overall, Şahin summed up July’s landscape by stating, "The PC and console rankings this month demonstrate how publishers can inject new life into established franchises. Timely in‑game events, real‑world marketing pushes, and strategic re‑releases or remakes all created fresh commercial opportunities across both platforms." The data presented here were shared exclusively with GamesIndustry.biz.
Below you will find the detailed Top 20 PC games by revenue across the United States, United Kingdom, Germany, France, Spain, and Italy for June 2026, as compiled by Newzoo, followed by the corresponding Top 20 console games by revenue list.