Global Gaming Community Reaches 3.7 Billion
The latest Global Game Consumer Market Overview from DFC Intelligence indicates that the worldwide gaming audience has grown to 3.7 billion consumers. Although this figure suggests that gaming is approaching a participation rate of nearly half the global population, DFC Intelligence highlights a significant disparity between casual gamers and the dedicated consumer base that drives the industry's revenue. According to the firm, the total number of gamers is somewhat misleading and primarily serves as a attention-grabbing statistic. The core gaming demographic, which accounts for the majority of the industry's business, is estimated to be around 10% of the total 3.7 billion gamers. Furthermore, this core demographic can be subdivided into distinct sub-segments to determine the target market for specific products. DFC Intelligence estimates that approximately 300 million consumers can be classified as "hardware-driven" gamers, who purchase consoles or PCs specifically for gaming purposes. Notably, console gamers are predominantly located in North America and Europe, whereas mobile gamers are more representative of the global population. The firm identifies an opportunity for growth in encouraging mobile-only gamers to transition to larger screens, although this may prove challenging. As such, many companies in the gaming industry are wisely focusing on core gamers, while still recognizing the potential to expand the video game hardware market.