Gamescom Asia × Thailand Game Show has released the full list of exhibitors slated to appear at the 2026 edition, confirming the participation of heavyweight developers and publishers such as Capcom, Bandai Namco, and The Pokémon Company. While Nintendo and PlayStation will be represented through their local partners, Sony will be notably absent from the exhibition floor, a contrast to the presence of Nintendo and Xbox at last month’s main Gamescom event.
In addition to the marquee names, a diverse array of companies will occupy the show floor, ranging from indie studios like 4Divinity, Elementa, Gryphline, and Kuro Games to technology giants such as Razer, AMD, and Lenovo. This eclectic mix underscores the event’s ambition to cater to every segment of the gaming ecosystem, from hardware manufacturers and software developers to emerging creators seeking exposure. The business area of the show is set to host pavilions from 25 different countries and regions. Among the most prominent are dedicated booths for Austria, Germany, the Philippines, South Korea, Spain, and the host nation, Thailand.
These national pavilions will not only showcase local talent but also act as cultural bridges, allowing visitors to explore how gaming trends differ across borders. Beyond the exhibition halls, Gamescom Asia × Thailand will feature a series of pitch and reverse‑pitch contests designed to foster collaboration between developers, publishers, and investors. Xsolla, a leading game commerce platform, will sponsor the “Invest Circle and VIP XPerience,” a curated networking program that gives participants direct access to potential funding partners and strategic allies.
This initiative aims to streamline the often‑complex process of securing investment for both established studios and promising startups. The conference portion of the event will be robust, with more than 70 speakers hailing from over 20 countries spread across four dedicated stages.
The headline address will be delivered by John Romero, co‑founder of Id Software, who will present a keynote titled “Why We Still Make Games.” In recognition of his enduring influence on the industry, Romero will also receive the event’s lifetime achievement award. Other confirmed speakers bring a wealth of expertise from various corners of the industry. Nick Herman and Dennis Lenart of AdHoc Studio will discuss trends in game development pipelines, while Zhen Fang, Vice President of Roblox and head of its international division, will share insights on scaling community‑driven platforms globally.
Jane Lau, head of production at Tencent, will explore the challenges of managing large‑scale live‑service titles, and Emilio Coppola, executive director of the Godot Engine, will talk about the rise of open‑source tools in game creation. Finally, Yoan Fanise, creative director and founder of DigixArt, will reflect on the artistic side of interactive storytelling. The 2026 edition is a joint effort between Koelnmesse, Show No Limit, and Online Station. Prakash Ramajillu, General Manager for Asia‑Pacific at Koelnmesse, emphasized the event’s growing international focus, stating, “This year we are placing an even stronger emphasis on internationality.
We are bringing leading global gaming brands to the entertainment area while expanding the business zone with more country pavilions, networking opportunities, and greater support for independent developers through the indie area and the Thailand Pavilion, backed by the Digital Economy Promotion Agency (depa) and the Thai Game Software Industry Association (TGA).” Pongsuk Hiranprueck, CEO of Show No Limit, highlighted the significance of the Thai market, noting that the previous year’s attendance of over 200,000 visitors demonstrated that Thailand is not merely a consumer market but a cultural and creative engine for the region. The event will take place at the Queen Sirikit National Convention Center in Bangkok from October 29 to November 1, 2026. The business area will be open exclusively to industry professionals and media representatives on October 29 and 30, offering a focused environment for B2B meetings, partnership talks, and press briefings.
For context, the inaugural Gamescom × Thailand Game Show in 2025 attracted 206,159 visitors from 95 countries, with the business zone hosting 5,590 professionals representing 81 nations over four days. Those figures set a high bar for 2026, and organizers expect the expanded pavilion lineup, enriched speaker roster, and enhanced networking programs to push attendance and industry engagement even higher. Overall, the 2026 Gamescom Asia × Thailand Game Show promises to be a landmark gathering that blends global gaming powerhouses with regional talent, offers deep-dive sessions on development, publishing, and investment, and reinforces Thailand’s growing stature as a hub for both gaming culture and the broader creative economy.