This holiday season, Save the Children is set to debut its very first game‑centric and livestream‑driven fundraising campaign, titled Save Point. The initiative is designed to tap into the vibrant world of video games and online streaming, offering a fresh avenue for supporters to contribute to the charity’s mission. Fiona Baxter, the senior fundraising manager at Save the Children, shared with GamesIndustry.biz that the concept for Save Point emerged from a broader ambition to deepen the charity’s connection with the gaming community. "We wanted to create something that resonated with gamers and streamers, not just as donors but as partners in a shared purpose," Baxter explained.

"Save Point gives us a platform to engage with this audience on multiple levels—through collaborations with popular creators, as well as through individual participants who might not be able to take part in traditional fundraising challenges like marathons." Unlike a marathon, which demands significant physical stamina and time, a gaming marathon is far more inclusive. Anyone with a computer or console can join, making the barrier to entry considerably lower. "This accessibility means we can showcase a different type of supporter—someone who contributes by playing, chatting, and rallying their own audience," Baxter said. "It highlights the diverse ways people can help, and it demonstrates that passion for games can be translated into real‑world impact." The charity has teamed up with well‑known online creator and streamer TheKapFantastic, who previously raised more than £5,000 for Save the Children earlier in the year.

This partnership underscores the potential of influencer‑driven campaigns to mobilise large audiences quickly. Baxter emphasized that the organization hopes to nurture long‑term relationships with gamers and streamers beyond the two‑day event.

"If we can turn these connections into ongoing collaborations, we’ll have a sustainable pipeline of advocates who understand and champion our work," she noted. Baxter also highlighted the importance of outreach: "Reaching more people in the gaming community with clear information about what we do and why it matters would be a massive win. Success for us isn’t just about the money raised during the event; it’s about building a new crew of supporters who might choose to game for us again because of the positive experience they had." Because Save Point is a first‑time venture for the charity, Baxter sees it as a learning opportunity.

"The feedback we collect will be priceless. It will help us refine our approach and scale up future gaming‑focused fundraisers, making each iteration bigger and more effective," she said.

This iterative mindset reflects a broader trend in the nonprofit sector, where data‑driven insights are increasingly used to shape campaign strategies. Describing gamers and streamers as "unsung heroes of fundraising," Baxter pointed out that the gaming arena is setting a new, innovative standard for charitable support. She elaborated, "Gamers are storytellers at heart. They love immersive narratives, imaginative worlds, and the sense of escape that games provide.

When we channel that enthusiasm toward tangible, life‑changing outcomes, we illustrate just how powerful the gaming community can be." Save Point forms part of the larger "The One Delivery That Matters" campaign, which launches in November 2026. The campaign aims to shift public attention from traditional holiday gifts to essential deliveries that children in need are awaiting this Christmas—items such as nutritious food, vital medicines, warm clothing, and safe shelter. Baxter remarked, "In the digital age, we can order almost anything with a tap of a screen. Yet for millions of children this festive season, the most critical deliveries aren’t toys or sweets—they’re the basics that protect life and childhood." The event is scheduled for December 5‑6, 2026.

Participants can sign up by registering their interest through the provided link, which will also supply guidance on how to set up a fundraising livestream. Once registered, gamers can choose to stream their play sessions, encourage viewers to donate, and even set personal fundraising targets. By marrying the excitement of gaming with a clear humanitarian purpose, Save Point aspires to demonstrate that entertainment platforms can serve as powerful conduits for social good.

The charity hopes that the momentum generated during these two days will spark a lasting partnership with the gaming world, ultimately delivering more than just donations—it will foster a community of advocates who understand that every click, every chat message, and every streamed hour can translate into a safer, healthier future for children around the globe. In summary, Save Point is not merely a novel fundraising gimmick; it is a strategic effort to embed charitable giving into the daily routines of a massive, digitally native audience. By leveraging the storytelling ethos of gamers, the reach of popular streamers, and the convenience of online donations, Save the Children aims to set a precedent for how nonprofits can innovate in the age of interactive media. The organization looks forward to the insights gained, the relationships forged, and, most importantly, the tangible difference made for children who are counting on these vital deliveries this Christmas.