This holiday season, Save the Children is set to roll out its very first gaming‑focused and live‑streaming fundraiser, an initiative dubbed Save Point. The event is designed to tap into the enthusiasm of gamers and online audiences, offering a novel way for supporters to contribute to the organization’s mission.

Fiona Baxter, the senior fundraising manager at Save the Children, shared with GamesIndustry.biz that the concept for Save Point emerged from a broader ambition to deepen the charity’s connection with the gaming community. "Save Point is allowing us to engage more with the gaming community, both from a partnership and individual supporter perspective," she explained. "Not everyone can run a marathon, so an event like this is a lot more accessible and allows us to showcase what a different type of supporter can do." The charity has teamed up with popular online content creator and streamer TheKapFantastic, who previously helped raise more than £5,000 for Save the Children earlier in the year.

This partnership underscores the organization’s strategy of leveraging established influencers to amplify its message and broaden its reach. Baxter emphasized that the goal extends beyond a single event; Save the Children hopes to cultivate lasting relationships with gamers, streamers, and their audiences.

"It would be incredible to reach more people in this community with information about the work we do and why it's important," she said. "I will consider it a huge success if we walk away from this event with a new crew of supporters who might want to game for us again because of their experience with us." Because this is the charity’s first foray into a gaming‑centric fundraiser, Baxter highlighted the learning potential inherent in the venture. "There are also a lot of learning opportunities in this event. This is our first time doing this type of fundraiser, so the feedback we get will be invaluable and help us shape bigger and better gaming events year‑on‑year," she noted.

This iterative approach reflects a commitment to refining the format, ensuring future events are even more effective at mobilising donations and raising awareness. Describing gamers and streamers as the "unsung heroes of fundraising," Baxter pointed out that the gaming world is "setting a new, innovative standard" for charitable support. She elaborated, "There is an understanding between game‑lovers that we are a group of people who love stories, imagination and escaping to new worlds through the power of play. By turning our love of gaming into a force for real‑world, lasting change, we're demonstrating just how powerful and impactful the gaming community can be." Save Point is a key component of Save the Children’s broader campaign, "The One Delivery That Matters," which launches in November 2026.

The campaign aims to shift public attention toward the essential items that many children will be awaiting this Christmas—food, medicine, warm clothing, and safe shelter—rather than traditional gifts. Baxter illustrated the contrast by saying, "Absolutely anything you could think of can be delivered right to your door at the tap of a screen.

But for millions of children this Christmas, it’s not toys or treats they’re waiting for – it's the deliveries that will save lives and protect childhoods." Scheduled for December 5‑6, 2026, Save Point invites participants to register their interest and receive guidance on setting up a fundraising livestream. By offering a clear, step‑by‑step framework, the charity hopes to lower barriers for individuals who may be new to live streaming but are eager to contribute. The event’s format will likely include a mix of gaming marathons, interactive challenges, and real‑time donation trackers, creating an engaging experience for viewers.

Streamers can incorporate donation goals, unlockable in‑game rewards, and community shout‑outs to keep audiences invested. Such mechanics not only boost fundraising totals but also foster a sense of collective achievement among participants.

Beyond the immediate financial impact, Save Point serves a strategic purpose: it positions Save the Children within a rapidly growing digital ecosystem where charitable causes can thrive alongside entertainment. By aligning with the values of storytelling, creativity, and community that define gaming culture, the charity can tap into a demographic that is traditionally younger, tech‑savvy, and highly connected.

Looking ahead, Baxter expressed optimism that the insights gathered from Save Point will inform a series of future gaming events, potentially expanding to include e‑sports tournaments, collaborative charity raids, and cross‑platform campaigns. The ambition is to create a sustainable pipeline of gaming‑driven philanthropy that can adapt to evolving trends in the industry. In summary, Save Point represents a forward‑thinking blend of charity and digital entertainment, offering a fresh avenue for supporters to make a tangible difference during the holiday season.

By harnessing the passion of gamers and the reach of live streaming, Save the Children aims to deliver essential supplies to children in need, reinforcing the message that even virtual play can translate into real‑world impact.