TinyBuild announced that its revenue for the first half of 2026 rose by 18%, reaching $20 million for the six‑month period that ended on June 30, 2026. The company attributed this growth to a robust performance of its existing catalog and the successful launch of several new titles.

According to the unaudited interim figures, an impressive 85 percent of the total gaming revenue was generated from intellectual property that the studio either owned directly (first‑party) or co‑owned through partnerships (second‑party). Within that split, second‑party titles contributed a slightly larger share, underscoring the value of collaborative development arrangements. The legacy catalog continued to be a cornerstone of TinyBuild’s earnings, accounting for roughly 68 percent of the gaming revenue in the first half of the year.

Long‑standing, evergreen games such as *Hello Neighbor* and *Graveyard Keeper* kept delivering steady cash flow, proving that well‑maintained titles can sustain profitability over extended periods. The strength of the back catalog helped to offset the costs associated with new releases, but it also provided a platform for those launches to thrive. Notable new entries that performed well included *Hozy*, *All Will Fall*, and *Sand: Raiders of Sophie*.

Each of these games added fresh revenue streams and broadened the company’s audience reach. During the reporting period TinyBuild also expanded its portfolio of owned IPs. Highlights of this expansion were the console debut of *I Am Future*, the release of downloadable content for *The King is Watching*, and the launch of *Kill It With Fire 2* on the Nintendo Switch.

These additions not only diversified the company’s offering across platforms but also reinforced its commitment to building a varied and resilient IP slate. Despite the revenue increase, gross profit slipped by 5.7 percent, falling from $10.4 million to $9.8 million. The decline was primarily driven by higher royalty payments that resulted from the success of the second‑party titles, which required the company to share a larger portion of earnings with its partners.

Adjusted EBITDA also saw a contraction, decreasing 23.2 percent from $4.2 million to $3.2 million. The primary cause was an uptick in marketing expenditures aimed at promoting the newly launched games.

While this reduced short‑term profitability, management indicated that the increased spend was a strategic investment intended to boost long‑term brand awareness and sales. Employee headcount remained largely unchanged, hovering close to the 200‑person mark. This stability in staffing suggests that the company has maintained operational consistency while navigating the financial fluctuations of the period.

Looking forward, TinyBuild’s leadership highlighted a strong development pipeline that includes several higher‑budget projects exceeding $5 million in production costs. The firm also signaled the presence of high‑potential IPs and plans to further expand its existing catalog. Management expressed confidence that these initiatives will enable the company to surpass full‑year expectations. "TinyBuild is well‑positioned with a strong pipeline and a proven ability to attract, screen and market games, both from existing and brand‑new IP," said Alex Nichiporchik, CEO of TinyBuild.

He emphasized that the company’s balanced investment strategy focuses on assembling a diversified portfolio of high‑potential owned IPs. Moreover, TinyBuild’s multimedia franchise model is designed to extend the lifespan of each property, thereby maximizing return on investment across multiple entertainment channels. Nichiporchik concluded with a forward‑looking statement: "Our medium‑term strategy is to expand our position as a leading global video games developer and publisher, focusing on IP ownership while creating long‑term scalable franchises across multiple media formats. 2026 so far has seen significant progress towards that ambition, and I would like to thank all of our staff for their amazing contribution and our shareholders for their support." In a related development, venture‑capital firm Griffin Gaming Partners acquired a 3.24 percent equity stake in TinyBuild during June.

The investment was justified by the firm’s belief in TinyBuild’s stable IP base and its ability to generate sustainable, globally‑focused franchises. Overall, TinyBuild’s half‑year results reflect a blend of solid legacy performance, strategic new releases, and a clear roadmap for future growth. While short‑term profitability metrics showed some pressure due to royalty and marketing costs, the company’s focus on expanding its IP portfolio and leveraging cross‑media opportunities positions it well for continued expansion in the competitive gaming market.