Meta has announced two brand‑new, AI‑powered game‑making platforms that let creators build both 2D and 3D experiences simply by describing what they want in plain language. The tools—named Horizon Create and Horizon Studio—were unveiled at the company’s Meta Connect conference and are designed to run on mobile devices and web browsers respectively.

Both solutions sit on top of the Meta Horizon Engine, a generative AI system that can interpret natural‑language prompts and automatically generate game assets, logic, and environments. Horizon Create is optimized for smartphones and tablets, offering a touch‑friendly interface that lets users type or speak a brief description of their game idea. The system then uses the Horizon Engine to synthesize everything from character models and textures to level layouts and basic gameplay mechanics. Horizon Studio, on the other hand, is a browser‑based counterpart that provides a similar prompt‑driven workflow but with the added flexibility of a larger screen and desktop‑class input devices.

Because both platforms share a common backend, any assets, scripts, or iteration history created in one environment can be seamlessly transferred to the other. This means a developer could start a prototype on a phone, refine it on a laptop, and then publish it directly from either interface.

Meta emphasizes that traditional game development often requires months of labor, costly development kits, and specialized technical expertise. By contrast, Horizon Create and Horizon Studio aim to lower those barriers dramatically. "We want to make it possible for anyone with a creative spark to bring a playable game to life without needing a full studio behind them," a Meta spokesperson said during the announcement.

Once a game is generated, creators can push it straight to Meta’s social platforms, such as Facebook and Instagram, where it can be discovered, shared, and even monetized. The workflow is straightforward: a user enters a text prompt—something like "a side‑scrolling platformer where a cat navigates a futuristic city while collecting glowing orbs"—and the Horizon Engine parses the description, selects appropriate assets from its library, constructs level geometry, scripts basic player controls, and outputs a functional prototype.

Creators can then tweak the result, add custom art, or adjust gameplay parameters before publishing. Early testers, selected through the Meta Horizon Creator Fund, are already experimenting with the tools and receiving financial support to help bring their concepts to market.

Meta plans a phased rollout of the platforms, with more detailed guidance on in‑game monetization to be released later. The launch of these AI tools follows a broader industry trend toward "agentic" AI in game development.

Earlier in the year, Roblox introduced a similar feature in Roblox Studio that can turn textual descriptions into design documents, which the engine then uses to build and test a game automatically. Meta’s offering pushes the concept further by handling the entire creation pipeline—from asset generation to publishing—within a single, unified ecosystem. In addition to the game‑making announcements, Meta also revealed its next‑generation VR Glasses at the same event. The new headset is notably lighter than the current Meta Quest 3—about five times lighter—and eliminates bulky straps and heavy hardware, opting instead for a sleek design that relies on a 5K infinite‑display built from micro‑OLED panels.

Crucially, the glasses will support Unity 6.6 out of the box via OpenXR, meaning developers can port existing Quest projects to the new device with minimal effort. Unity’s XR Interaction Toolkit, XR Hands, and XRI Simulator are all compatible, giving studios a full suite of tools for designing, building, and testing immersive experiences. A growing list of developers—including Animal Repair Shop, Schell Games, Amata K.K., Nerd Ninjas, Within, Soul Assembly, Marvelous Inc., and Grounding Inc.—have already begun prototyping titles for the VR Glasses using Unity.

Meta expects the headset to launch in the spring of 2027 with a retail price of $1,299.99. By providing day‑one Unity support, Meta hopes to attract both indie creators and established studios, accelerating the creation of high‑quality VR content for its emerging hardware platform.

Overall, Meta’s dual strategy of democratizing game creation through AI‑driven tools and delivering a lightweight, Unity‑ready VR headset signals a concerted effort to expand its ecosystem beyond traditional social media. By lowering technical barriers and offering seamless publishing pathways, the company aims to empower a broader range of creators to contribute games and experiences that can be enjoyed across its family of platforms. The combination of Horizon Create, Horizon Studio, and the upcoming VR Glasses could reshape how developers approach game design, testing, and distribution in the years to come.