Meta has announced two new AI‑powered platforms that let anyone craft 2D or 3D games simply by typing prompts, and the tools work on both smartphones and web browsers. The reveal came at this week’s Meta Connect conference, where the company introduced Horizon Create and Horizon Studio, both built on the generative capabilities of the Meta Horizon Engine. Horizon Create is optimized for mobile devices, while Horizon Studio runs in a browser environment. Though they target different hardware, the two share a unified backend, meaning assets, logic blocks, and even the entire iteration history can be moved seamlessly from one platform to the other.

This cross‑compatibility is intended to let creators start a project on a phone, polish it on a desktop browser, and then publish without re‑importing or rebuilding anything. "Traditional game development often requires months of effort, costly workstations, and specialized expertise," Meta explained in its keynote.

"Horizon Create and Horizon Studio break down those barriers. They let you transform an idea into a playable 2D or 3D experience quickly, and they automatically handle distribution across Meta’s family of platforms when you choose to publish." The workflow is straightforward: a user types a natural‑language description of the desired game—such as "a side‑scrolling platformer where a cat rides a hoverboard through a neon city"—and the Horizon Engine interprets the prompt, generates the necessary art assets, level geometry, physics rules, and basic gameplay scripts.

The resulting prototype can then be tested in‑app, tweaked with additional prompts or manual adjustments, and finally exported directly to Facebook and Instagram feeds, where it can be shared or monetized. According to MobileGamer.biz, a small group of creators is already beta‑testing both Horizon Create and Horizon Studio under the financial backing of the Meta Horizon Creator Fund.

Early access will be rolled out in stages, and Meta promises to release more information about in‑game monetisation options in the coming months. Meta’s move mirrors a broader industry trend toward AI‑assisted development. Earlier this year, Roblox added an "agentic AI" feature to Roblox Studio that converts textual descriptions into design documents, which the engine then attempts to implement and test automatically. Meta’s offering pushes the concept further by delivering fully playable builds rather than just design outlines.

In addition to the game‑making tools, Meta unveiled its next‑generation VR Glasses at the same event. These lightweight headsets—five times lighter than the Quest 3—omit traditional straps and bulky hardware, opting instead for a sleek frame that houses a 5K infinite‑display built from micro‑OLED panels. The glasses are slated to ship in Spring 2027 with a price tag of $1,299.99.

A key selling point is the glasses’ immediate support for Unity 6.6 via the OpenXR standard. Developers can port existing Quest projects to the new hardware with minimal effort, leveraging familiar Unity tools such as the XR Interaction Toolkit (XRI), XR Hands, and the XRI Simulator to design, prototype, and test immersive experiences. Several studios—Animal Repair Shop, Schell Games, Amata K.K., Nerd Ninjas, Within, Soul Assembly, Marvelous Inc., and Grounding Inc.—have already begun building titles specifically for the VR Glasses using Unity. The combination of AI‑driven game creation and ultra‑light VR hardware signals Meta’s ambition to democratize content production across both flat‑screen and immersive formats.

By lowering technical thresholds, Meta hopes to attract a broader creator base, increase the volume of user‑generated experiences, and ultimately drive more engagement on its social platforms. As the early adopters experiment with Horizon Create, Horizon Studio, and the forthcoming VR Glasses, the industry will be watching to see whether AI can truly accelerate the game development pipeline from months to minutes, and how these tools reshape the economics of indie and social gaming in the years ahead.