Jagex, the studio behind the long‑running MMORPG RuneScape, has publicly responded to the discovery that a recent trailer for the Dragon Slayer II quest in RuneScape 3 was created with the assistance of generative artificial intelligence. The trailer, which debuted at this year’s RuneFest, quickly attracted attention after members of the community pointed out several uncanny elements that suggested the involvement of AI‑driven image synthesis tools. The first clues emerged on Eurogamer’s website and were amplified on Reddit, where users highlighted odd visual details such as a hand with six fingers and a pair of medieval‑styled boots that bore an uncanny resemblance to modern Air Jordan sneakers.

These anomalies sparked a broader conversation about the growing presence of generative AI in the gaming industry and raised questions about how far developers and their external collaborators were willing to let such technology influence their creative output. In a formal statement, Jagex clarified that the trailer had been produced by an external partner that the company considered trustworthy. According to the developer, this partner had explicitly assured Jagex that no generative AI would be employed in the creation of the video. When the AI‑generated components were uncovered, Jagex acted swiftly by removing the trailer from all official channels and launching an internal investigation to determine how the breach occurred.

"Our stance at Jagex is unequivocal: we do not employ generative AI to craft our games, artwork, or any creative assets, and we will not knowingly permit its use on our behalf," the statement read. "This incident marks the second recent case where a partner we trusted introduced generative AI without our consent, underscoring a weakness in our own oversight procedures that we must address immediately." The company went on to announce that, following RuneFest, it would undertake a comprehensive overhaul of its review and approval processes. Jagex intends to collaborate directly with community creators to ensure that the narrative of Dragon Slayer II is conveyed with the level of quality and authenticity that fans expect from a major update. By bringing the storytelling back in‑house—or at least under tighter supervision—Jagex hopes to prevent any further reliance on AI‑generated imagery that could compromise the game's artistic integrity.

Jagex also referenced a prior incident involving the esports organization and lifestyle brand 100 Thieves, where generative AI was similarly used in a collaborative project. The developer expressed frustration, stating, "We are as angry as you are about this. We would never have approved AI‑generated designs.

Our artists and developers are the heart of our games, and we do not replace them with algorithms in marketing, merchandising, or partnerships." The statement emphasized that RuneScape and all of Jagex’s titles are built by skilled human creators, and that this human craftsmanship is a core value for the company. "The creativity and talent of our people matter enormously to us," the spokesperson added. Earlier in the year, James Dobrowski, Jagex’s Senior Vice President of Product, reiterated the studio’s firm commitment to keeping generative AI out of any player‑facing assets. Speaking to GamesIndustry.biz, Dobrowski said, "We have a pledge that no generative AI will ever appear in any asset that a player can touch, hear, or feel.

There will be no AI‑generated content in the game experience itself." Dobrowski clarified that while Jagex is open to leveraging AI for internal tooling and efficiency—such as automating repetitive tasks or streamlining production pipelines—the company draws a clear line when it comes to creative decision‑making. "We want to make our staff’s jobs easier and produce better content, but we do not want AI to drive the creative vision," he explained.

To reinforce this stance, Jagex has begun conducting external audits and engaging in dialogue with all of its third‑party partners. The goal of these reviews is to ensure that no generative AI is being used in ways that could seep into the final product or its promotional materials. "Our commitment is so strong that we are now auditing and conversing with every external collaborator to guarantee that AI is not being employed in inappropriate ways that could filter through to the end‑game experience," Dobrowski said. The broader industry context is worth noting.

As generative AI tools become increasingly sophisticated and accessible, many studios are grappling with how to balance the efficiency gains these technologies offer against the risk of diluting the artistic authenticity that fans cherish. Jagex’s response reflects a growing trend among major developers to establish clear policies that limit AI usage to non‑creative, behind‑the‑scenes functions while preserving human originality in visible content.

For the RuneScape community, the incident serves as a reminder that the visual and narrative identity of the game is a product of decades of human creativity. While the allure of cutting‑edge AI can be tempting, Jagex’s decisive action—removing the trailer, revising its partner oversight, and reaffirming its dedication to human‑driven art—signals a commitment to maintaining the franchise’s legacy. In the coming weeks, fans can expect updates on the revised review procedures and possibly new community‑sourced content for Dragon Slayer II, crafted under tighter supervision. Jagex has pledged transparency throughout the investigation and has invited feedback from players who are passionate about preserving the authentic RuneScape experience.

Overall, the episode underscores the challenges that arise when emerging technologies intersect with established creative processes. Jagex’s handling of the situation—swift removal, public acknowledgment of internal process flaws, and a promise to tighten controls—offers a blueprint for how other studios might navigate similar dilemmas in the future.