Neon Giant Unveils No Law, a Cyberpunk Shooter with a Unique Flair

The newly announced open-world shooter, No Law, boasts an intriguing protagonist with a distinctive moustache, a rarity in modern games. According to Arcade Berg, co-founder and creative director at Neon Giant, this design choice was inspired by iconic, moustached characters from the 70s, 80s, and 90s. Initially, the protagonist, Grey Harker, was designed with a more rounded physique, but this was later toned down due to negative feedback. The moustache, however, remains a defining feature, setting the game apart in a crowded market. Tor Frick, co-founder and creative director, emphasizes the team's focus on crafting a dense, high-fidelity cyberpunk world with a unique aesthetic, which will differentiate No Law from other games in the genre. The 'cybergrunge' city of Port Desire, with its blend of gritty realism and fantastical elements, promises to be an immersive experience. Players will have the freedom to choose between stealth and all-out action, with their decisions influencing the game's outcome. Despite the current market saturation with cyberpunk-themed titles, Neon Giant is committed to the genre, driven by their passion for creating engaging stories and worlds. The studio's previous success with The Ascent has given them the confidence to pursue their vision, and they are eager to build upon their expertise in crafting immersive cyberpunk experiences. Unlike The Ascent, which was set in a purely sci-fi environment, No Law is more grounded in reality, incorporating elements like vegetation, rocks, and wood. This shift in approach allows for a more intimate, tactile experience, with the game's world feeling more lived-in and immersive. The team's decision to keep the game's technology chunky and tactile, with flip-up phones and manual gadgets, adds to the nostalgic feel of the game, reminiscent of 80s action heroes. By embracing this aesthetic, Neon Giant aims to create a sense of comfort and familiarity, while still delivering a unique gaming experience. The studio's ability to maintain a small team, currently around 30-40 people, has been crucial in allowing them to take risks and adapt quickly to changing circumstances. This approach has enabled them to focus on their core strengths, leveraging their skills and experience to create ambitious games. By keeping their team small and agile, Neon Giant can respond to challenges and opportunities with greater ease, making them more resilient in a rapidly changing industry. The studio's partnership with Krafton, which acquired them in 2022, has provided the necessary financial support to pursue their goals, while allowing them to maintain their independence and creative freedom. As Berg notes, 'We were just looking for rocket fuel,' to accelerate their development process, without sacrificing their artistic vision. With Krafton handling the business side of things, Neon Giant can focus on what they do best – making games. The studio's commitment to their craft, combined with their passion for cyberpunk, has resulted in a game that promises to be a thrilling, immersive experience, with a unique blend of style, substance, and nostalgic charm.