Why Soulframe Won't Draw Players Away from Warframe
The massive success of Warframe has not guaranteed an easy win for Digital Extremes' next title, Soulframe. Despite Warframe's continued growth 12 years after its launch, the gaming landscape has changed significantly. The live-service market is now saturated with numerous titles competing for players' attention, leading to a high risk of cannibalization and resource waste. To mitigate this, Digital Extremes has adopted a unique approach with Soulframe, gradually building the game through preludes and involving the community in the development process. This strategy is not new to the company, as it has a long history of building games with the community, particularly with Warframe. By doing so, Digital Extremes aims to create a distinct experience that appeals to a different type of player, one who values exploration, nature, and fantasy. The preludes have been running for about a year and a half, allowing the company to gather valuable feedback and make necessary adjustments without the pressure of monetization. This approach has provided crucial insights, enabling the team to refine the game and create a loyal community. As Soulframe moves toward its public release, Digital Extremes plans to focus on building a strong, slow-growing community rather than relying on aggressive marketing and instant revenue. The company's goal is to break down the barrier between developer and player, fostering a loyal audience that will drive the game's success.