Remedy's Unique Approach to Co-op Gaming with FBC: Firebreak
Remedy's foray into co-op gaming with FBC: Firebreak marks a significant departure from its narrative-driven single-player games. As the studio's first multiplayer and first-person shooter title, Firebreak presents a unique challenge in appealing to both longtime Remedy fans and casual co-op players. Following a hands-on preview, GamesIndustry.biz spoke with game director Mike Kayatta to explore Remedy's approach to developing Firebreak and its plans for post-launch support. Firebreak is set six years after the events of Control, with the Federal Bureau of Control's headquarters, the Oldest House, still under lockdown. The game's narrative is designed to be accessible to new players while maintaining connections to the larger Remedy universe. Kayatta emphasizes the importance of not overwhelming players with lore, instead creating a 'narrative bubble' that allows players to jump in and enjoy the game without prior knowledge of the series. Remedy's experience in developing immersive single-player titles has informed its approach to Firebreak, with a focus on creating a unique co-op experience that encourages teamwork and experimentation. The game features a variety of loadouts, known as 'crisis kits,' which provide players with distinct abilities and playstyles. Players can customize their kits with 'Altered Augments,' paranormal items that offer bizarre and chaotic effects. Remedy has prioritized making Firebreak an enjoyable experience for both new and veteran players, with a progression system that focuses on unlocking options rather than raw power. The game also features a perk system and cosmetic items, with all post-launch content planned to be free. Kayatta notes that Remedy's goal is to create a fair and enjoyable experience for all players, regardless of playtime or skill level. With a solid roadmap for post-launch support, Remedy is committed to listening to player feedback and adding value to the game over time.