Unleashing the Thrill: Why Full Throttle Remains Unforgettable
The 'Why I Love' series on GamesIndustry.biz showcases game developers' appreciation for each other's work. In this entry, Christopher Mathes, the mind behind the point-and-click murder mystery 'Murder On Space Station 52', now available on Steam, shares his thoughts. Growing up in the '90s, Mathes' family didn't have a PC, but that changed with the arrival of a new Windows PC and a CD-ROM drive. He soon found himself in the game aisle, eager to explore the world of gaming. One title caught his eye: 'Full Throttle'. The game's unique protagonist, Ben Throttle, combined dry wit with brute force, making him effortlessly cool. This blend of characteristics also enabled innovative puzzle-solving methods. Mathes learned a valuable lesson from 'Full Throttle': designing problems and solutions around the protagonist can unlock new avenues of thought. He applied this principle to his own game, where the main character's background as a mechanical engineer informs his approach to puzzles. 'Full Throttle' is a masterclass in 'clever design', with a sleek interface, chapter-like structure, and carefully crafted puzzles. The junkyard door puzzle is a prime example, subverting player expectations while utilizing Ben's strength. Mathes' own game, 'Murder On Space Station 52', follows a similar design logic, with a chapter-based structure and layered puzzle tiers. While 'Full Throttle's' motorcycle combat section may not be the game's strongest aspect, it introduces a unique mechanic and leads to an intriguing puzzle involving the Cavefish gang. The game's worldbuilding is also noteworthy, with a memorable setting that blends a Mad Max-esque wasteland with unique characters and locations. The mystery of the world was a major draw for Mathes, who spent considerable time building out the world for his own game. He believes that video games are unparalleled in their ability to explore worlds. Finishing 'Full Throttle' took months, but its impact has lasted. For Mathes, the game changed his perception of what gaming could offer, particularly in terms of storytelling. It's possible that he might not be a game developer today if he hadn't discovered 'Full Throttle'.