Two Point Studios' Return to the Office: Boosting Collaboration and Creativity
Two years have passed since the team at Two Point Studios last spoke about their experiences developing games remotely. At the time, founders Mark Webley and Gary Carr discussed the challenges they faced while working on Two Point Campus, which was largely created during lockdown. The studio has since returned to in-office work, and the impact on their development process has been significant. Executive producer Jo Koehler notes that the return to the office has made the development of their latest game, Two Point Museum, much easier. Design director Ben Huskins adds that the ability to have ad-hoc chats and see colleagues' work in person has greatly improved collaboration. The team's focus on creating approachable games has also been enhanced by their return to the office. Each of the Two Point games is designed to be a standalone experience, and the team must ensure that new players can easily join in. The studio's emphasis on making their games welcoming and accessible has been a key factor in their success. To achieve this, they spend a lot of time thinking about the onboarding process and testing the game to identify areas for improvement. The return to the office has also allowed the team to more easily test and tweak their games, which has been particularly important for Two Point Museum. The game continues the studio's tradition of creating management sims with a layer of humor and fantasy, and the team is confident that it will meet the high standards set by their previous games. Although the Switch version of Two Point Museum will not be available at launch, the team is open to the possibility of releasing it on more platforms in the future. For now, they are focused on supporting their existing games and communities, and their return to the office has helped them manage this process more effectively.