Are 'Expandalone' Games Replacing Big DLC?
The recent trend of 'expandalone' games, which are essentially shorter, standalone experiences built upon existing titles, has sparked a debate about the future of big DLC releases. Games like Dying Light: The Beast and Spider-Man: Miles Morales have shown that this approach can be successful, offering players a new experience without the need for a full-fledged sequel. However, the question remains as to whether this trend will continue and replace traditional DLC releases. According to Tymon SmektaĆa, Dying Light franchise director, the allure of 'expandalone' games lies in their shorter development cycles, lower costs, and ability to try new things. This approach allows developers to create something new and exciting without the risk and investment required for a full game. On the other hand, big DLC releases can still be beneficial for games, particularly those with a strong player base. Releasing DLC for an existing title can be cheaper and more efficient than creating a new game, and it can also help to boost sales of the main game. Additionally, DLC can help to maintain the price point of a game and create a stable revenue stream. CD Projekt, for example, has used DLC to continue building upon the worlds it creates, and this approach has allowed the company to invest in its next major RPG epic. While there is evidence of a trend towards more 'expandalone' releases, it ultimately comes down to the game and the studio. Some games, like Spider-Man, may benefit from a standalone release, while others, like big expansive RPGs, may be better suited to DLC releases. The AAA industry faces challenges, including long development cycles and high costs, which can make studios risk-averse. However, the trend towards shorter, standalone, and more experimental projects makes sense, as it allows developers to try new things and create something exciting without the risk and investment required for a full game.