Xbox Demonstrates Commitment to Game Pass with Price Adjustment
The recent news that Call of Duty: Black Ops 6 will be available on Game Pass on its launch day, coupled with the impressive Xbox Summer Showcase, has reaffirmed Xbox's dedication to its subscription service. However, the company faces a challenge: stagnant Game Pass growth over the past 18 months, alongside underwhelming premium game sales. Xbox, like the broader gaming industry, is grappling with a growth problem, which has led to a heightened focus on profitability. This shift is evident in the recent layoffs and the decision to raise Game Pass prices, rather than abandoning its vision. The new pricing strategy includes simplification, the removal of a tier, and the introduction of a new one, with restrictions on membership stacking in certain countries. The ultimate goal is to encourage users to opt for the $20-per-month Game Pass Ultimate, which represents Xbox's comprehensive vision for the future, encompassing cross-play, cross-save, multi-platform support, streaming, and a vast library of games. With 74% of Game Pass console users already subscribed to Ultimate, Xbox aims to make the service more appealing, despite the price increase. The introduction of a 'Standard' tier, offering a library of older games and online multiplayer access for $15, is poised to attract price-conscious players. Meanwhile, PC players can subscribe to Game Pass for a lower fee than console players, reflecting the differing growth potentials of these platforms. As streaming continues to accelerate, Xbox may consider a subscription option for non-console and non-PC gamers. The company's push into mobile gaming may also lead to further changes, such as a standalone mobile Game Pass or the integration of mobile games into existing tiers. To drive growth, Xbox is pursuing two primary strategies: increasing prices and releasing more games on competing platforms, including those owned by PlayStation and Nintendo. While this move may face resistance from some Xbox loyalists, it has the potential to expand the audience for Xbox games, increase marketing spend, and ultimately benefit Game Pass. By making its first-party games available on more platforms, Xbox can showcase their quality to a broader audience, widening the commercial potential of these titles and justifying larger marketing campaigns. This approach may also lead to increased sales on other platforms, as has been observed with third-party games on Game Pass. Ultimately, Xbox's efforts to make Game Pass more sustainable and profitable are expected to pay off, with estimates suggesting a 5.4% increase in global Game Pass average revenue per user this year and a 15.3% jump in 2025, reaching $5.5 billion in spending by the end of next year.