Embracing Accessibility: How Simple Decisions Can Have a Profound Impact

Double Fine Productions recently discussed their approach to mental health and accessibility in game development at Develop Brighton. Director of development Kevin Johnson highlighted the value of inclusive design and the impact of simple choices on accessibility. By engaging with gamers with disabilities and incorporating diverse perspectives from their team, Double Fine was able to identify and address various accessibility concerns in Psychonauts 2. Johnson encouraged developers to prioritize accessibility and learn from their teams, citing examples such as implementing colour blind options and creating a dyslexia-friendly font. He also stressed the importance of leveraging expert advice and resources, such as the charity SpecialEffect, to create more inclusive gaming experiences. Johnson emphasized that thoughtful decision-making and a commitment to accessibility can have a profound impact on the gaming community, allowing more players to enjoy their games.