The Future of AAA Mobile Games: Insights from Resident Evil Village on iOS

Playing Resident Evil Village on an iPad Pro is a remarkable experience, with the game running natively on the device and looking comparable to its console counterparts. This achievement is all the more impressive considering the recent cloud-based port of the game to the Nintendo Switch. The rise of cloud gaming services and devices like Logitech G Cloud and Razer Edge has led to the assumption that the only way to play AAA titles on mobile is through streaming. However, the inclusion of Apple's powerful M2 chip in its latest devices has given developers the power of a high-end console in their hands. Capcom's relationship with Apple and the M2 chip's capabilities have made it possible to bring Resident Evil Village to iOS, with the game's producers, Masachika Kawata and Tsuyoshi Kanda, sharing their insights on the development process. The power of the M2 chip has been instrumental in realizing AAA game ports, and the team's experience with the MacOS port of the game last year has also contributed to the smooth transition to iOS. While there are still some limitations, such as the lack of unique mobile features, the game's developers are open to exploring new possibilities and improving the experience with each iteration.