Grasshopper Manufacture Celebrates 25 Years of Innovative Game Development
As Grasshopper Manufacture marks its 25th anniversary, CEO Goichi 'Suda 51' Suda affirms that the studio's mantra, 'Punk's not dead,' remains vibrant, symbolizing its commitment to creating games that provoke and inspire. The studio's name pays homage to the song 'Grasshopper' by Ride and serves as a reminder of the frenetic pace of game development, where adaptability is key. Grasshopper's rise to international prominence began with the 2005 release of Killer 7 on the Nintendo Gamecube, a title that gained widespread recognition thanks to a publishing deal with Capcom. This breakthrough marked a turning point for the studio, as it transitioned from focusing primarily on the Japanese market to exploring global opportunities. Suda notes that his interest in the overseas market was sparked by his first visit to E3, which he describes as the 'true home' of video games. The experience of working with Capcom on Killer 7 was pivotal, as it opened doors to the global gaming community. Speaking about the studio's portfolio, Suda highlights titles like The Silver Case, which delves into complex narratives that often involve political themes. However, he emphasizes that these choices are not about making overtly political statements but rather about crafting rich, believable characters and worlds. Suda explains that his approach to game development involves deeply personal and detailed world-building, where characters' backgrounds, social contexts, and political environments are meticulously considered to create immersive stories. One of Grasshopper's most iconic series is No More Heroes, fronted by the eccentric assassin Travis Touchdown. The series, which debuted in 2007, was a bold move for the studio, especially given its M-rated content and exclusive release on the Wii. Suda reflects on the challenges and opportunities presented by No More Heroes, citing it as a moment when the studio felt a sense of renewal and validation, both critically and commercially. Despite the successes, Grasshopper has faced significant challenges, including the Tohoku earthquake and tsunami in 2011, which had a profound impact on the studio and its international staff. The period following the disaster saw a shift in the Japanese gaming landscape, with the rise of social and mobile games, prompting Grasshopper to explore these markets as well. Suda recounts the difficulties of navigating this new terrain while maintaining the studio's core identity as a game developer. The experience of acting as CEO of both Grasshopper Manufacture and a subsidiary company, Grasshopper Universe, during this time was particularly demanding, as it required adapting to a vastly different business model and market. Suda believes that this period, though challenging, contributed significantly to his growth as a leader and his ability to make decisive, intuitive choices in game development. He emphasizes the importance of avoiding the influence of market trends and focusing on creating original, engaging games that reflect the studio's unique voice. In 2013, Grasshopper was acquired by GungHo Online Entertainment, a period that Suda prefers not to discuss in detail. By 2018, the studio had separated from GungHo and embarked on a new chapter, marked by the development and release of Travis Strikes Again: No More Heroes in 2019. This new era saw the studio return to its independent roots, with Suda at the helm, guiding a small but dedicated team. The decision to act as director and provide direction for the studio was motivated by the commitment of veteran staff members who wanted to continue creating games with Suda. This sense of camaraderie and shared purpose resonated deeply with him, reinforcing his desire to foster an environment where creativity and collaboration thrive. The studio's acquisition by NetEase in 2021 and its subsequent move to a new office in 2022 have positioned Grasshopper for its next phase of growth. With a team that now includes a diverse range of new and experienced members from around the world, Suda is enthusiastic about the energy and potential that this blend of youth and expertise brings. He underscores the importance of open communication and accessibility, choosing to work alongside his team rather than from a private office, to encourage a culture of transparency and collaboration. Suda's approach to leadership and game development is rooted in his belief in the value of distinctive, uncompromising creativity. He attributes Grasshopper's longevity to its unwavering commitment to its unique vision and the positive, enduring relationships it has fostered with its team members and partners. While acknowledging that not every project may resonate with all audiences or publishers, Suda is proud of the studio's legacy and its ability to inspire loyalty and passion among those who share its vision.