Unity's New Runtime Fee: A Self-Inflicted Wound

Unity's decision to introduce a Runtime Fee has been met with widespread criticism from the game development community. The fee, which will be charged per install, has been seen as a betrayal of trust by many developers who have come to rely on Unity's engine. Despite the company's attempts to clarify the fee's details, many questions remain unanswered, and the community is still reeling from the announcement. The move has been perceived as a cash grab by Unity, which has been operating at a loss for years. The company's justification for the fee, that it needs to make up for lost revenue, has not resonated with developers who feel they are being unfairly penalized. As the situation continues to unfold, one thing is clear: Unity's relationship with its developer community has been irreparably damaged.