The Games Industry's Never-Ending Parade of Clownish Antics

The games industry has once again proven itself to be a realm of unrelenting absurdity, with major players making questionable decisions and stirring up controversy. This week, Unity's foray into AI-powered asset creation was marred by the discovery that one of its partners, Atlas, had been passing off stolen 3D models as its own creations. The incident has raised concerns about the company's vetting process and its commitment to upholding the quality of its ecosystem. Meanwhile, Valve has taken a different approach, banning games with AI-generated assets from being sold on Steam due to unclear legal ownership. The move has significant implications for developers using Unity's Verified Solutions. Elsewhere, the Yakuza games on GOG have been criticized for truncated credits, omitting key developers who worked on the series. The incident has sparked a discussion about the importance of giving credit where it is due and the need for companies to treat their employees with respect. As the industry continues to evolve, it remains to be seen how these issues will be addressed and what impact they will have on the future of game development.