Reviving a Forgotten Dreamcast Game: The Story Behind C-Smash VRS
The Sega Dreamcast, a pioneering console that introduced online gaming to the masses, was home to iconic titles such as Shenmue, Skies of Arcadia, and Jet Set Radio. However, one game that slipped under the radar was Cosmic Smash, a futuristic squash game released only in Japan in 2001. Despite its limited release, the game has garnered a loyal following, and its sequel, C-Smash VRS, is now in development. We spoke to Jörg Tittel, the director at RapidEyeMovers, about the thinking behind reviving this forgotten gem. Tittel, a self-proclaimed Sega enthusiast, has a long history with the brand, having written for the Official Dreamcast Magazine in the US. His passion for the console and its games is evident, and he believes that the Dreamcast was ahead of its time, paving the way for the indie game development scene. The original Cosmic Smash, despite its limited release, has a dedicated fan base, and Tittel is determined to bring the game to a wider audience. C-Smash VRS is not just a spiritual successor but a fully licensed sequel, built from the ground up for VR platforms. Tittel's vision for the game is to create an immersive experience that combines physical activity with social interaction. Players will be able to step into the game using PSVR 2 and engage in a futuristic squash-meets-Breakout game, complete with original music from techno DJ Ken Ishii and synth player Danalogue. The game's development was a labor of love, with Tittel working closely with his team to bring the game to life. He believes that the key to creating a successful game lies in its ability to evoke emotions and create meaningful social interactions. Tittel's approach to game development is unconventional, and he is committed to self-publishing C-Smash VRS through his company RapidEyeMovers. He believes that traditional publishers often prioritize profit over passion and that his approach will allow him to maintain creative control and foster a direct relationship with his audience. The marketing efforts for C-Smash VRS have been unorthodox, with Tittel teaming up with professional squash players and hosting physical events to generate buzz around the game. His goal is to create a sense of community and excitement around the game, rather than simply relying on digital marketing campaigns. As Tittel concludes, his mission is to create games that inspire people to move, both physically and emotionally, and to experience something new and exciting. With C-Smash VRS, he hopes to revive the sense of wonder and excitement that games once brought to our lives.