Is the Digital-Only Release of Alan Wake 2 a Savvy Move by Remedy and Epic?

The recent announcement that Alan Wake 2 will be a digital-only release has raised eyebrows, particularly given the game's potential and the loyal fan base of the series. The survival horror game, developed by Remedy and published by Epic Games, was showcased at Sony's PlayStation Showcase, and while it looked impressive, the digital-only release strategy has sparked debate. Remedy has explained its decision, citing the growing trend of digital-only consoles and the increasing popularity of digital game sales. However, this move may not be without its risks, especially considering the game's target audience and the current market landscape. The decision to forgo a physical release may disappoint some fans, particularly those who prefer to own a physical copy of the game. Moreover, the release window, slated for October, may not be ideal for a digital-only release, as it coincides with the holiday sales period, which tends to favor physical retail sales. On the other hand, Remedy and Epic may be exercising caution due to the challenging market conditions, including the ongoing cost-of-living crisis and the disappointing sales of similar games, such as The Callisto Protocol. The game's pricing, set at $59.99 / €59.99, may also be a strategic move to make it more competitive in a crowded market. While there is a market for a physical Alan Wake 2, particularly among dedicated fans who may be interested in special edition sets, Remedy and Epic's decision to prioritize a digital-only release may be a prudent one, given the company's size and resources. Ultimately, the success of Alan Wake 2 will depend on various factors, including its quality, marketing, and reception by fans and critics alike.