Sega Acquires Rovio: Exploring the Future of Angry Birds and Beyond
On April 17, Sega announced its intention to acquire Rovio, the Finnish studio behind the incredibly popular Angry Birds series, in a deal valued at €706 million. This move marks the latest example of a traditional console and PC publisher seeking to establish a presence in the highly competitive mobile gaming market. Recent deals such as Take-Two's $12.7 billion purchase of Zynga and Electronic Arts' $2.1 billion acquisition of Glu Mobile underscore the trend. However, the partnership between Sega and Rovio is distinct, with both companies outlining their hopes for the future, including plans for transmedia expansion and deeper penetration into the mobile market. Discussions between Sega and Rovio began in June of the previous year, initially focusing on potential business opportunities before evolving into acquisition talks. Rovio's chairman, Kim Ignatius, noted that throughout these discussions, he believed there was strong potential in combining the two companies, citing synergies in several areas. The Rovio board conducted a strategic review at the beginning of 2023, considering all options, including offers from other parties and maintaining independence. It became clear that Sega and Rovio would form a strong partnership, with the acquisition price representing a 63% premium on the undisturbed share price. Rovio's CEO, Alexandre Pelletier-Normand, expressed the team's excitement about the partnership, highlighting the potential for growth and the appeal of Sega's extensive experience and global reach. Sega's president and CEO, Haruki Satomi, emphasized the strategic opportunity for Sega to expand its business in the global market, learning from Rovio's high level of development and management capabilities. The acquisition is also seen as a way for Sega to bolster its presence in the mobile gaming sector, an area where Rovio has significant expertise. Pelletier-Normand suggested that Rovio may play a more direct role in bringing Sega's IPs to mobile, rather than just a supporting one. The companies discussed the potential of Rovio's Beacon platform, which handles mobile development, publishing, updates, live operations, and user acquisition, allowing development teams to focus on the core game. Satomi highlighted the value of Beacon, noting it was one of the things that most impressed Sega during the acquisition process. The partnership is expected to facilitate the expansion of Angry Birds to a wider range of platforms, leveraging Sega's expertise in PC and console gaming. Beyond gaming, both companies are looking to expand into transmedia, with Sega having found success with its Sonic the Hedgehog franchise in areas such as toys, merchandise, and film. Rovio has also had success with Angry Birds movies and animated series. The acquisition is anticipated to accelerate Sega's transmedia initiatives, with the belief that the two companies complement each other for future growth. Sega expects Rovio to grow under its ownership, pointing to the growth of previously acquired studios. The company has a history of respecting the established brands of its subsidiaries, allowing them to continue publishing their own titles while providing support for expansion into new areas.