The Evolution of Bugsnax: From Concept to Reality
Bugsnax, a launch title for the PlayStation 5, quickly gained popularity for its quirky creatures and engaging gameplay. At GDC, Young Horses' studio head John Murphy reflected on the game's six-year development, which involved numerous pitching and prototyping stages. The team drew inspiration from various sources, including Space Jam and 'Pharrell's big hat.' They experimented with different game ideas, such as 'Burrowing dirt bros' and 'Alternate reality Steve Irwin,' before narrowing it down to 'Snacksects Paradise,' which became Bugsnax's codename. The team created one-page pitches for their ideas, eventually selecting three prototypes to develop, including 'Summer Camp,' 'Hellsports High,' and 'Bugsnax Monster Crossing.' The latter would eventually become the Bugsnax we know today. Murphy revealed that the game was heavily influenced by Pokémon Snap, with an early prototype featuring on-rails gameplay. However, the team decided to abandon this approach and focus on observation and planning instead. This shift helped shape the narrative, with the player becoming part of the town and interacting with the Grumpuses directly. The team then focused on developing the game's mechanics, including hunting and trap systems, as well as the impact of different sauces on gameplay. Murphy also discussed the importance of humor in Bugsnax, citing the game's 'systemic comedy' and the use of puns in the Bugsnax names. To balance precision and humor, the team made some hitboxes larger to make the game more enjoyable for players. Murphy concluded by highlighting key takeaways from the development process, including the importance of keeping the team motivated and focused on a shared vision. He also emphasized the value of designing systems and choosing which battles to fight when it comes to innovation.