Crafting Autistic-Friendly Games: A Guide to Inclusive Design

The gaming industry has been gradually acknowledging the need for greater accessibility, but efforts to accommodate neurodiverse players have been limited. As part of the GamesIndustry.biz Academy, we previously explored understanding and supporting neurodiversity, including autism, in the workplace, as well as the notion that accessibility is not an insurmountable challenge. This article aims to bridge the gap between these topics, providing guidance on how to create games that cater to neurodiverse players, particularly those on the autism spectrum. Changingday, the Scottish developer behind the VR title Blinnk and the Vacuum of Space, has been working towards this goal. Co-founders Alison and Nick Lang, who have a personal connection to autism, recognized the potential of VR to provide an enjoyable and freeing experience for autistic individuals. With a background in advertising creative services, they embarked on a four-year research and development journey to create a game that would meet the needs of autistic players. The result is Blinnk and the Vacuum of Space, a game designed with autistic people involved at every stage of development. To create an autistic-friendly game, it is essential to embed accessibility into the development process from the outset. This includes involving autistic individuals in the development team and conducting thorough research to understand the needs and preferences of the target audience. Changingday's approach to game development has been centered around this principle, with a focus on creating a game that is both enjoyable and accessible for autistic players. The game's design takes into account the need for clear expectations, safe spaces, and flexibility, allowing players to dictate their own pace and avoid overwhelming situations. Features such as a briefing system, relaxing areas, and customizable sound and color options all contribute to a more inclusive and enjoyable gaming experience. The development of Blinnk and the Vacuum of Space has been a collaborative effort, with input from autistic players and a commitment to ongoing feedback and improvement. As the gaming industry continues to evolve, it is crucial that developers prioritize accessibility and inclusivity, recognizing the value of creating games that cater to diverse player needs. By doing so, we can create a more welcoming and engaging gaming environment for all players, regardless of their abilities or backgrounds.