Sponsored | Why Leading Free‑to‑Play PC Publishers Prefer CPA‑Based User Acquisition
The landscape of game marketing has evolved dramatically over the past decade. In the early days, developers and publishers would simply buy ad space, hoping that the sheer volume of impressions would translate into awareness and, eventually, sales. That approach made sense when most titles were sold as boxed, single‑player experiences. Today, however, the dominant model on PC is free‑to‑play (F2…
Sept. 22, 2026, 2 p.m.