"As gaming audiences expand, even the smallest niches attract larger followings" – Why Matt Webster believes Star Wars: Galactic Racer will resonate
Matt Webster’s career once seemed destined to stay within the walls of Electronic Arts. He started at EA in 1990 and spent almost twenty years working on the Burnout and Need for Speed franchises after Criterion, the studio behind those games, was acquired in 2004. In early 2023, however, Webster, together with former Criterion colleagues Steve Uphill, Pete Lake, Andrei Shires and Alan McDairmant…
Aug. 19, 2026, 2:57 p.m.