"As gaming expands, even the smallest niches attract larger audiences" – Why Matt Webster believes Star Wars: Galactic Racer will resonate
Matt Webster’s career once seemed destined to stay within the walls of Electronic Arts. He started at the company in 1990 and spent almost twenty years developing titles for the Burnout and Need for Speed franchise under Criterion, the studio EA acquired in 2004. In early 2023, however, Webster, together with former Criterion colleagues Steve Uphill, Pete Lake, Andrei Shires and Alan McDairmant, …
Aug. 19, 2026, 2:57 p.m.