"As gaming audiences expand, even the smallest niches attract larger followings" – Why Matt Webster believes Star Wars: Galactic Racer will resonate
Matt Webster’s career once seemed destined to stay within the walls of Electronic Arts. He started at the company in 1990 and spent almost twenty years developing titles for the Criterion studio, the team behind Burnout and Need for Speed that EA acquired in 2004. In early 2023, however, Webster, together with fellow Criterion alumni Steve Uphill, Pete Lake, Andrei Shires and Alan McDairmant, dec…
Aug. 19, 2026, 2:57 p.m.