“As gaming expands, even the smallest niches attract larger audiences” – Why Matt Webster believes Star Wars: Galactic Racer will resonate
Matt Webster’s career once seemed destined to stay within the walls of Electronic Arts. He began at EA in 1990 and spent nearly twenty years developing iconic franchises such as Burnout and Need for Speed while at Criterion, the studio EA acquired in 2004. In early 2023, however, Webster, together with former Criterion colleagues Steve Uphill, Pete Lake, Andrei Shires and Alan McDairmant, decided…
Aug. 19, 2026, 2:57 p.m.