Riot's 2XKO Needed a Monthly Active User Base in the High Hundreds of Thousands, Possibly Millions, to Thrive
Riot Games’ ambitious fighting‑game project, 2XKO, faced a harsh reality check when its chief product officer, Marc Merrill, disclosed that the title would have required a massive monthly active user (MAU) count—"in the high hundreds of thousands, if not millions"—to become financially viable. In a candid conversation on The Lemonade Stand podcast, which was later highlighted by IGN, Merrill expl…
Oct. 2, 2026, 10:10 a.m.