This holiday season, Save the Children is set to debut its very first gaming‑focused and live‑streaming fundraising campaign, aptly named "Save Point." The initiative is designed to tap into the enthusiasm of gamers and online creators, turning their passion for play into a powerful vehicle for charitable giving. Fiona Baxter, the organization’s senior fundraising manager, shared with GamesIndustry.biz that the concept for Save Point emerged from a broader ambition to deepen the charity’s connection with the gaming community.
"Save Point is allowing us to engage more with the gaming community, both from a partnership and individual supporter perspective. Not everyone can run a marathon, so an event like this is a lot more accessible and allows us to showcase what a different type of supporter can do," Baxter explained. Unlike traditional endurance challenges, a gaming fundraiser offers a low‑barrier entry point for supporters of all ages and fitness levels. Participants can simply log in, set up a streaming channel, and invite friends, family, and followers to donate as they play.
This format not only broadens the pool of potential donors but also creates a dynamic, interactive experience where viewers can see their contributions translate into real‑time milestones on screen. To give the event a strong launchpad, Save the Children has teamed up with popular online content creator and streamer TheKapFantastic. The influencer previously raised more than £5,000 for the charity earlier in the year, demonstrating both the reach and the fundraising potential of the gaming audience. Baxter emphasized that this partnership is just the beginning of a longer‑term strategy to cultivate relationships with gamers and streamers beyond the two‑day event.
"It would be incredible to reach more people in this community with information about the work we do and why it's important," she said. "I will consider it a huge success if we walk away from this event with a new crew of supporters who might want to game for us again because of their experience with us." Baxter also highlighted the learning curve inherent in pioneering a new type of fundraiser.
"There are also a lot of learning opportunities in this event. This is our first time doing this type of fundraiser, so the feedback we get will be invaluable and help us shape bigger and better gaming events year‑on‑year," she noted. The insights gathered—from donation spikes during key gameplay moments to optimal streaming schedules—will inform future campaigns, potentially scaling up to multi‑day marathons, tournament brackets, and collaborative charity streams. In her view, gamers and streamers are the "unsung heroes of fundraising," and the broader gaming ecosystem is "setting a new, innovative standard" for charitable support.
She elaborated, "There is an understanding between game‑lovers that we are a group of people who love stories, imagination and escaping to new worlds through the power of play. By turning our love of gaming into a force for real‑world, lasting change, we're demonstrating just how powerful and impactful the gaming community can be." Save Point forms a key part of Save the Children’s larger campaign, "The One Delivery That Matters," slated to launch in November 2026. The campaign seeks to shift public attention from traditional holiday gifts to the essential items that many children will need to survive the winter months—food, medicine, warm clothing, and safe shelter. Baxter underscored this shift, stating, "Absolutely anything you could think of can be delivered right to your door at the tap of a screen.
But for millions of children this Christmas, it’s not toys or treats they’re waiting for – it's the deliveries that will save lives and protect childhoods." The Save Point event is scheduled for December 5‑6, 2026. During those 48 hours, participants can register their interest, receive guidance on setting up a fundraising livestream, and access promotional assets provided by Save the Children. The charity will also supply a suite of digital badges, donation meters, and real‑time updates to keep both streamers and their audiences engaged. Beyond the immediate fundraising goal, the initiative aims to foster a lasting community of gaming‑focused philanthropists.
By offering tools, resources, and a clear narrative linking gameplay to tangible outcomes—such as the number of meals provided or blankets distributed—the charity hopes to embed charitable giving into the regular habits of gamers. Future iterations may include collaborative events with game developers, in‑game charity skins, or even dedicated charity servers where a portion of in‑game purchases is automatically directed to Save the Children.
In summary, Save Point represents a strategic blend of entertainment, technology, and social impact. It leverages the interactive nature of live streaming, the storytelling allure of video games, and the generosity of online audiences to address urgent needs faced by children worldwide during the holiday season. By inviting gamers to turn their screens into portals for compassion, Save the Children is not only raising funds but also reshaping how charitable campaigns can be imagined and executed in the digital age.