According to Newzoo’s upcoming Global Games Market Report, slated for full release on September 10, the worldwide video‑game sector is set to expand by 6.1 percent over the next year, reaching a total value of roughly $213.9 billion. More than half of all consumer expenditure in this market is expected to come from two powerhouses: China and the United States, underscoring the continued dominance of these economies in driving gaming revenue. When the figures are broken down by platform, console sales are projected to represent about 22 percent of the total market, translating to $46.9 billion in revenue and marking a 5.1 percent year‑over‑year increase. A key catalyst for this uplift is the highly anticipated release of Grand Theft Auto VI in November.
Newzoo estimates that the new title will lift full‑game spending by an impressive 17.5 percent, a surge they describe as the strongest growth among all business models in the industry. Mobile gaming remains the largest slice of the pie, anticipated to capture 57 percent of global spend and generate $121.1 billion. This segment is growing at a 6.8 percent annual rate, driven by two main forces: rising average spend per player and the rapid expansion of direct‑to‑consumer (D2C) distribution channels. A recent survey conducted by FastSpring and Omdia revealed that 96 percent of game studios either already operate or plan to launch a D2C web storefront.
Studios cite benefits such as heightened brand visibility, stronger player loyalty, and richer access to first‑party data and insights as primary motivations for this shift. In contrast, the PC platform is expected to hold the smallest share of the market at 21 percent, equating to $45.9 billion in revenue.
While still growing—projected at 5.3 percent year‑over‑year—this rate is a slowdown from the 12 percent compound annual growth rate (CAGR) that Newzoo had forecast for 2025. The company anticipates that PC growth will be geographically diverse, with the strongest gains coming from the Asia‑Pacific region, as well as from Latin America and the Middle East‑Africa (MEA) markets. Regarding business models, premium and mid‑priced titles are expected to continue sustaining revenue from full‑game purchases.
However, microtransactions are projected to reclaim their position as the dominant monetisation method across platforms. This shift reflects broader industry trends where players are increasingly willing to spend on in‑game items, cosmetics, and other digital enhancements.
Player numbers are also a focal point of Newzoo’s outlook. The total global player base is projected to reach 4.07 billion by 2029, growing at a 3.2 percent CAGR after a 4.4 percent increase in 2026. The firm notes that future growth will rely more heavily on retaining and monetising existing gamers rather than on acquiring new users, as the market approaches saturation in many mature regions.
Regional dynamics reveal that growth is now concentrated in emerging markets. The Asia‑Pacific area remains the largest contributor to overall revenue, while the Middle East and Africa are experiencing the fastest expansion rates.
Mobile gamers are expected to number 3.10 billion in 2026, accounting for roughly 84 percent of all players. PC gamers are projected at 977 million (about 26 percent), and console enthusiasts at 651 million (approximately 18 percent). Penetration rates—defined as the proportion of the global online population that plays games—are forecast to edge up slightly from 61.5 percent to 62 percent in 2026. Newzoo cautions that there is limited scope for dramatically increasing the base through deeper market penetration; instead, incremental growth will stem from the overall online population expanding by an estimated 3.5 percent to reach 5.97 billion people.
In summary, the forthcoming report paints a picture of a robust yet maturing gaming ecosystem. While total spend continues to climb, the composition of that spend is shifting: mobile remains the engine of revenue, consoles benefit from marquee releases like Grand Theft Auto VI, and microtransactions regain prominence. At the same time, developers and publishers are increasingly turning to direct‑to‑consumer storefronts to capture more value and build stronger relationships with their audiences. The strategic emphasis moving forward will likely be on deepening engagement with existing players, especially in fast‑growing emerging regions, as the industry navigates the balance between expansion and retention.