1047 Games announced that it will cease active development on its two flagship titles, Empulse and Splitgate: Arena Reloaded, and will move both projects to a peer‑to‑peer (P2P) hosting model. The decision marks a clear pivot for the studio after a decade of focusing on live‑service shooters. In a brief statement posted to X earlier today, the company explained that the revenue generated by the two games no longer covers the expense of maintaining dedicated server infrastructure.
While the studio had previously subsidized those costs in hopes of fostering growth, it now acknowledges that continuing to fund the servers has become "no longer sustainable." "We have loved working on these games, playing them, and building them with this community, and we wish we could continue supporting them," the developers wrote, expressing genuine disappointment at having to scale back support. Effective September 3, the dedicated servers and centralized matchmaking for both Empulse and Splitgate: Arena Reloaded will be shut down.
Players will instead rely on a P2P system that uses a server browser, allowing individuals to host their own matches and find opponents directly. As a parting gesture, Empulse will receive one final map addition and a price reduction across all regions, which the studio described as the "final update" for the title. This transition mirrors the path taken with the original Splitgate, which also migrated to P2P hosting after its dedicated servers were retired last year.
That version of Splitgate remains functional on PC and consoles, demonstrating that the P2P model can keep a game alive even without official server support. The background to these moves is rooted in a turbulent period for 1047 Games.
Splitgate 2 launched in June 2025 amid a wave of controversy, including the release of a politically charged "Make FPS Great Again" hat and a $145 cosmetic bundle that sparked community backlash. Within a month of launch, the studio announced an undisclosed round of layoffs, and a further reduction in staff followed a month later when the game was pulled back into beta and a second wave of cuts was implemented. Empulse, billed as a 6‑v‑6 movement shooter and often described as a spiritual successor to Titanfall, entered early access in June 2026. Its debut was quickly followed by multiple rounds of layoffs, underscoring the financial strain the studio was experiencing across its live‑service portfolio.
Co‑founders Ian Proulx and Nicholas Bagamian used the announcement to signal a broader strategic shift. "After ten years of focusing on live‑service shooters, our focus is changing.
What we build next may look very different from what people expect from 1047 Games, but what has not changed is why we are here: we love making games," they said. The founders highlighted that more than 25 million players have engaged with their titles over the past decade, and many of those interactions have turned into lasting friendships. The statement did not provide specific details about current staffing levels, but it is known that the studio has already undergone several layoff rounds, the most recent occurring in July—just weeks after Empulse’s early‑access launch. Whether the latest announcement will trigger additional reductions remains uncertain.
In summary, 1047 Games is winding down active development on Empulse and Splitgate: Arena Reloaded, shifting both to a peer‑to‑peer architecture to keep them playable without the cost of dedicated servers. The move reflects a larger reorientation away from the live‑service shooter model that defined the company for ten years. The founders emphasize that, despite the change in direction, their core passion for creating games endures, and the lessons learned from this challenging period will inform whatever projects the studio undertakes next.