1047 Games announced that it will cease active development on both Empulse and Splitgate: Arena Reloaded, moving the two titles to a peer‑to‑peer (P2P) hosting model as part of a broader strategic pivot away from live‑service shooter projects after a decade of focus in that space. In a brief statement posted to X earlier today, the studio explained that the revenue generated by the two games no longer covers the ongoing expenses associated with maintaining dedicated server infrastructure. While the company had continued to subsidize server costs in an effort to give the titles a chance to grow their player bases, it ultimately concluded that this approach had become financially untenable.

"We have loved working on these games, playing them, and building them with this community, and we wish we could continue supporting them," the announcement read, underscoring the emotional attachment the developers feel toward the projects despite the hard business decision. Effective September 3, the dedicated servers and official matchmaking services for Empulse and Splitgate: Arena Reloaded will be shut down.

Players will instead rely on a P2P architecture, with a built‑in server browser that lets individuals host their own matches and discover others’ sessions. This shift will allow the games to remain playable even without the studio’s server resources. As a parting gesture, Empulse will receive one final new map and a price reduction across all regions, which the studio labeled the “final update” for the title.

The move mirrors a similar transition that occurred with the original Splitgate last year, when its dedicated servers were retired and the game was converted to a P2P model. That change kept the title accessible on PC and console, and it continues to enjoy a modest but dedicated community. Splitgate 2, which launched in June 2025, quickly became a flashpoint of controversy. The game’s promotional material featured a “Make FPS Great Again” hat reminiscent of political slogans, and a $145 cosmetic bundle sparked criticism from players and observers alike.

Within a month of release, 1047 Games announced a round of layoffs, the size of which was not disclosed. A further month later, the company placed the title back into a beta state and initiated a second wave of staff reductions, signaling ongoing instability. Empulse, marketed as a 6‑v‑6 movement shooter and positioned as a spiritual successor to Titanfall, entered early access in June 2026. The launch was followed by several rounds of layoffs within weeks, reflecting the same financial pressures that have plagued the studio’s other live‑service efforts.

Co‑founders Ian Proulx and Nicholas Bagamian used the announcement to articulate a shift in the studio’s creative direction. After ten years spent building live‑service shooters, they said the company’s focus is now "changing" and that future projects may look very different from anything fans have come to expect from 1047 Games.

They emphasized that the core motivation— a love of making games—remains unchanged, and that the lessons learned over the past decade will inform whatever comes next. "We started 1047 Games ten years ago because we love video games," the founders wrote. "Since then, more than 25 million people have played our games, and many of the people we've met along the way have become lifelong friends. After ten years of focusing on live‑service shooters, our focus is changing.

What we build next may look very different from what people expect from 1047 Games, but what has not changed is why we are here: we love making games. We have learned a lot over the years, and we will carry those lessons into what we build next." The statement did not provide specifics about the current staffing situation, although the studio has already undergone multiple layoff rounds, the most recent occurring in July—just weeks after Empulse’s early‑access launch.

It remains uncertain whether the latest announcement will be accompanied by additional personnel cuts. In summary, 1047 Games is winding down active development on Empulse and Splitgate: Arena Reloaded, transitioning both titles to a peer‑to‑peer framework to keep them playable without the cost of dedicated servers. The company is using this moment to reassess its long‑term strategy, signaling a departure from the live‑service shooter model that has defined its output for the past ten years. The future direction of the studio is still unclear, but the founders assure the community that their passion for game creation endures, and that the experience gathered from these ventures will shape the next chapter of 1047 Games.